Computer Chess Club Archives


Search

Terms

Messages

Subject: Artificial Intelligence

Author: Larry Proffer

Date: 04:01:57 06/20/01



I read a review of the soon-to-be-released Spielberg movie "A.I."; and was
struck by descriptions of his visions of the implications of Artificial
Intelligence for society, the links with chess-playing HAL in 2001, Pinnochio
and ET.

Spileberg's seeming imagination and breadth of vision stands in stark contrast
with the puritanical programming-fundamentalism exhibited by the mandarins here.


Review of Spielberg's Movie "A.I." .......

What a general audience will confront is an unusually ambitious science fiction
film that touches upon such matters as what it means to be a human being, the
definition of family and the notion of creation in both scientific and religious
terms. Viewers predisposed against highfalutin films that take themselves
seriously no doubt will turn off and ask what happened to the old Spielberg. But
those gagging on the glut of cinematic junk food should welcome this brilliantly
made visionary work that's bursting with provocative ideas.

Set in an only slightly futuristic world rendered much reduced in land mass and
population by melted ice caps, opening scene posits a society in need of
artificially created beings to perform necessary functions. A genius professor
named Hobby (William Hurt) announces to colleagues his intention to build a
child robot that can dream and have a subconscious and an emotional life.

Twenty months later, such a kid has been placed with Henry and Monica Swinton
(Sam Robards and Frances O'Connor), a couple whose son Martin has been in deep
freeze for five years pending a cure to his crippling disease. The first glimpse
of David (Haley Joel Osment) presents the sandy-haired, blue-eyed boy in
explicitly angelic terms, draping him in white garb worthy of his immaculate
conception.

Once David is ``imprinted'' with his familial bond, he starts calling Monica
``Mommy'' and worrying about the fact that she will one day die. In an attempt
to further the transferal of her feelings from her ``late'' son to David, Monica
gives him Martin's Teddy (the ``supertoy'' of the 1969 Brian Aldiss short story
that inspired the film), an intelligent computerized bear that for a while seems
like a mobile and more companionable version of HAL in ``2001.''

Suddenly, however, a healthy Martin (Jake Thomas) comes home and, after
competing for the affections of Teddy, begins to treat David as his own
supertoy. For his part, having thoroughly ingested ``Pinocchio'' at bedtime
(although, as a ``mecha,'' or mechanical being, David neither sleeps nor eats),
David begins to hope that he, too, can turn into a real boy. He stuffs spinach
down his throat, thoroughly messing up his circuitry, and has an alarming
episode with Martin that ends up at the bottom of a swimming pool. Monica is
forced to the dreadful decision of dumping David, with Teddy in tow, like an
unwanted pet, in the middle of a distant forest.

Disciplined and precise in style, this first section has a claustrophobic, even
hermetic feel; the near-absence of exteriors is accentuated by house windows
that are frosted or blasted with light from behind, eliminating the sense of a
world outside. Spielberg concentrates with intense focus on the gradual accrual
of emotions, themes and motifs having to do with the ties that bind and don't.
With no indication of where the story might be headed, a somewhat deliberate
pace and method set in, but it all remains intriguing enough to hold the
interest and lay the foundation for what shortly becomes a very imposing
structure.

Part two shifts to a seedy urban world where a handsome guy named Gigolo Joe
(Jude Law) is literally the cock of the walk. This ``lover robot'' is a
''mecha'' designed exclusively for its user's pleasure. ``Once you've had a
lover robot, you'll never want a real man again,'' Joe charmingly boasts to his
latest client before he finds trouble and flees to the countryside, where he,
along with David and many other mechas, are rounded up by some terrifying
``Biker Hounds'' and carted off to a ghastly entertainment arena called Flesh
Fair.

A nightmarish stadium where the bloodthirsty crowd is treated to a spectacle
combining the most unsavory aspects of gladiatorial combat, the French
Revolution, a goth concert and a three-ring circus, Flesh Fair boasts as its
main event the execution of mechas by extremely imaginative means.

Gruesome and scary enough to make ``A.I.'' the source of bad dreams for
children, long sequence (shot in the giant Spruce Goose Dome in Long Beach)
summons up questions of the definition of humanity, as well as positioning David
as potentially representing the opportunity for a fresh start, whatever that
might mean for ``humanity'' in the broadest sense of the term.

Trio of David, Joe and Teddy manages an escape from Flesh Fair to a gaudy
metropolis called Rouge City. There, several of the narrative and thematic seeds
earlier planted begin to grow. A sort of ``Blade Runner'' lite in general terms,
the urban environment here represents one of the most plausible visions of the
urban future ever put onscreen, as it's neither too fanciful nor too dire, just
lacking in soul or good taste. Continuing in the ``Pinocchio'' vein, a virtual
``wizard'' called Dr. Know informs the visitors that the Blue Fairy will be
found at the End of the World, which for David represents the place where he
began life, in the offices of Professor Hobby.

What happens in the final act is best not detailed, but it's amazingly set in a
New York recognizable only by the tops of familiar skyscrapers poking out of an
ocean that has otherwise engulfed the city. It also possesses elements that
unavoidably stir echoes of ``2001'' and ``Close Encounters'' in their expression
of highly advanced life forms and the suggestion that human beings could
represent just one stage in the evolutionary life cycle, a stage that at a
certain point was rendered obsolete.

All this is heady, enormously stimulating stuff, the sort of thing one is no
longer accustomed to confronting in mainstream Hollywood entertainment. One can
speculate that it took the inspiration of Kubrick's lofty thematic interests (as
well as his ghost peering over his shoulder) to push Spielberg to be this
ambitious in a sci-fi format, but this issue is incidental to his having proved
himself up to the task of taking on subjects of this magnitude and making them
dramatically absorbing.

Working from voluminous notes and a screen story written for Kubrick by Ian
Watson based on the Aldiss story, Spielberg takes screenplay credit here for the
first time since ``Close Encounters.'' Serviceable dialogue could have used a
little more punch here and there, but the only place the writing falls notably
short is in the brief opening and, especially, closing narration, which would
have benefited from a more exalted and poetic touch.

Although one develops a real empathy for David and the film becomes moving when
it intends to, there is no question that the atmosphere is colder and the
approach more analytical than in previous Spielberg pictures. Brakes have been
put on what might have been sentimentalized or emotionally milked situations.
Stylistically, it is all Spielberg's, with his characteristic backlighting and
quicksilver progressions in evidence courtesy of his ace collaborators,
cinematographer Janusz Kaminski and editor Michael Kahn.

One of the more surprising contributions comes from composer John Williams.
There is still perhaps too much music, but its feel -- light, playful and
serious by turns -- is quite unlike any of the scores he's previously written
for Spielberg. Production designer Rick Carter has done a tremendous job
creating a wide range of sets, from the Swintons' warmly inviting home to the
visually vulgar future. Special visual effects and animation by Industrial Light
& Magic, with credit going most prominently to Michael Lantieri, Dennis Muren
and Scott Farrar, as well as Stan Winston's robot character design and
animatronics, are top of the line and, in the case of the submerged Manhattan,
hauntingly realized.

Osment again proves himself a superb young actor, not emoting in obvious fashion
but strongly holding centerscreen for nearly 2-1/2 hours. Other performances are
serviceably low-key, with Law doing a lively if limited turn as a peacock among
robots and O'Connor registering most of the story's most explicit emotions.
Buried deep in the end credits is the fact that some big names -- Robin Williams
(as Dr. Know), Ben Kingsley, Meryl Streep and Chris Rock -- contributed the
voices for some of the animatronic characters.




This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.