Author: Robert Hyatt
Date: 20:20:11 04/27/98
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On April 27, 1998 at 20:15:15, Peter Kappler wrote: >On April 27, 1998 at 09:28:20, Robert Hyatt wrote: > >>In one sense, yes. In another sense, you *always* have 10 seconds to >>think, even if you blow off all your original time on the clock. In >>game/30, it gets fast after move 30. In 10 10, the pace speeds up to >>a point and then remains constant... > >One thing I love about time-increments is that they tend to produce less >"random" results, especially in longer games. We've all had games where >one player is up a queen or a rook and is trying desperately to deliver >mate before his flag falls. With increments this type of sillyness just >doesn't occur. > >By the way, Bob, how did Crafty do against Seirawan? > >--Peter no games so far. When Roman talked to me, there was an "issue" with this possibility. Yasser wasn't really wanting to have to play a computer in public... Remember, he has played a couple of hundred games vs Crafty already and knows what to expect at faster time controls. What is going to happen now is anyone's guess. It was fun whether it is completed or not. Next planned event is that I have been invited to the Smithsonian on Saturday, June 13, to play a one game exhibition vs GM Yermolinsky. I'm going to give a short talk on Crafty before the match, Yermo will give a summary after the game. Should be interesting. We are working on Digital (Tim Mann is helping) to get a multiprocessor alpha... we should probably be able to hit 2-3M nodes per second for that game, I hope... More as it gets closer. Anyone in DC let me know, perhaps we can meet while I'm there...
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