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Subject: Re: this has been posted here several times

Author: Ron Langeveld

Date: 15:12:59 07/01/01

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On July 01, 2001 at 18:00:46, Otello Gnaramori wrote:

>On July 01, 2001 at 17:08:08, Ron Langeveld wrote:
>
>>On July 01, 2001 at 15:16:38, K. Burcham wrote:
>>
>>>
>>>
>>>not what i was talking about at all.
>>
>>If you're talking about the average number of "blunders" that a GM of a certain
>>level is allowed to make, then this also hints the gap that computers cannot
>>fill to become GM. Notwithstanding the official regulations regarding GM norms,
>>real GMs exhibit the behaviour to acknowledge a "blunder" and learn from it.
>>They have the knowledge to see the error, if only afterwards. They can admit it
>>was a mistake because the know it was one. Computers however cannot admit to a
>>mistake, for they will play the same blunder again and again, just because of
>>lack of knowledge. They simply don't know better. This imho sets apart the
>>programs from the flesh.
>>
>>Ron
>
>
>Not completely true...if the learning mode is activated in the program.
>Many programs have this kind of feature, nowadays.

Booklearning is not the same thing. There are no programs that can "learn" a
single bit more than extending the existing book with a won/lost variant. That's
something completely different from what I mean.

Ron



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