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Subject: Re: legal move generator that is 20 times faster than Crafty

Author: Brian Richardson

Date: 16:24:49 07/01/01

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On July 01, 2001 at 17:52:48, Bruce Moreland wrote:

>On July 01, 2001 at 13:21:04, Uri Blass wrote:
>
>>On July 01, 2001 at 12:58:40, Bruce Moreland wrote:
>>
>>>On July 01, 2001 at 06:44:23, Uri Blass wrote:
>>>
>>>>On July 01, 2001 at 05:09:45, stefan wrote:
>>>>
>>>>>
>>>>>see also
>>>>>
>>>>>http://members.tripod.com/~RyanMack/hypertech.htm
>>>>
>>>>If it is truth than it seems that we are going to see a progress of more than
>>>>200 elo in comp-comp games only because of better software for the PIII
>>>>hardware.
>>>>
>>>>I have not enough knowledge to understand if he is right
>>>>
>>>>Uri
>>>
>>>If the move generator in my own program took zero time it would increase in Elo
>>>points by maybe 20 or 30, and that's probably high.
>>>
>>>bruce
>>
>>You are right that only move generation is not enough but the point is that I
>>understand that the data structure helps to do everything faster.
>>
>>He suggests in the last 3 lines when you click on the link that the program can
>>see 10,000,000 nodes per second with the evaluation function
>>
>>If you rememeber that nodes is only legal move because he talked about legal
>>move generator then the result is more impressive.
>>
>>We need to wait and see if he is right.
>>
>>Uri
>
>I looked at it and I think there's a good chance he's full of beans.  I don't
>think he has the first clue about how to build a chess program, and I think that
>he thinks that if he gets the first small part of it done perfectly, the rest
>will just naturally follow.
>
>I don't know if there is a name of this kind of thing, but I see this attitude
>expressed often.  On the one hand, we have builders, on the other, we have
>visionaries.  But this kind of person is neither.  You have someone who knows
>nothing about a problem, but is confident that the problem is trivial and can be
>easily solved (by them in particular), and when you question them about the
>aspects they haven't considered and can't cope with, they blow smoke and make
>promises they can't keep.
>
>Perhaps a term for these people is "marketing".
>
>bruce

Yes, move generation and attack detection are only parts of a chess program, but
the information on the public web site seems plausible.  I started my first
chess program at 16 (1970).  At that time the goal was to fit it in 16K bytes of
memory, which I did (albeit without transposition tables, books, etc), but it
played.  I was much better with algorithims then than I am now.  I am going to
at least keep an open mind and encourage anyone to explore new ideas.

Brian



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