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Subject: Re: One mate to solve...

Author: Angrim

Date: 18:14:32 07/01/01

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On July 01, 2001 at 07:48:43, leonid wrote:

>Hi!
>
>I see that your program take well those positions. This last one was slow even
>for my solver.
>
>>proved that move f3xh5 wins, 12 turns
>
>I am not sure what is "12 turns". Twelve moves deep?

24 ply, this is the length of the win it found, which is usually not
the shortest possible.

>
>>PN2:17137399 evals, 368084 expands, 148.10 seconds
>
>Yes, and still what is everage NPS for your program since we have almost
>identical hardware? I am not sure how to read "evals" and "expands". Mine is
>Celeron 600Mhz.
>

evals is the number of calls to the leaf node evaluator.
expands is the number of leaf nodes which have been expanded to
become internal nodes.
an expansion of a node consists of generating and evaluating all
of the positions which can be reached by a legal move from that node.


>I don't know exactly NPS (node/per/second) for this position for shortest move,
>since mine solved it by selective and went by brute force only as far as to be
>sure how big is shortest move. For selective, for shortest mate, NPS was 697k
>and for brute force (just one move below the last) was 93k. My program don't use
>hash, this must make mine NPS somewhat higher that it should be.
>
>If I forget your "expand", your average is 115k. Something that still look like
>we have close NPS numbers.
>
>Leonid.
>

my nps is quite low for this, because my check handling code is just a
quick kludge to my usual movegen(check does not exist in suicide chess)
If I was useing the movegen/makemove from crafty, I would expect
results about 10x as fast.
Angrim.



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