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Subject: Re: ideas for a chess project

Author: Tony Werten

Date: 04:17:26 07/26/01

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On July 26, 2001 at 06:28:17, Iddo Bentov wrote:

>
>hello..
>your post is very interesting.... thanks very much for your reply..
>
>your first ideas is simple and interesting..  exactly the kind we
>were looking for.. we'll look into it.. if there is an article by
>Don Beal we could look up.. it could help..

It might not. If it's the code I remember then nightmare is the proper
description. It might be easier to reinvent than to decypher.

cheers,

Tony

>i tried www search but
>nothing much came up.. i wonder how important minimizing the number
>of rules is.. and wonder what percent of correctness we should
>expect from such a function.. e.g. for KP vs K and KR vs KN
>
>about wild7 (i play it on icc) and in general.. what sort of methods
>can be used to solve a position whose minimax tree (with alpha-beta
>and using hashtable etc) is still intractable..? it seems that for
>wild7 patterns recognition could help? but in general.. are there
>any interesting methods to solve positions?
>
>btw it seems that computer programs aren't good at wild7? at least
>on my old p133 cpu.. is it because of null-moves ? i notice that
>crafty on icc accepts many wild types.. but not wild7
>
>also i'm interested to know, are there any chess positions that have
>a known solution proved by humans, but none of the computer programs
>can solve no matter how long they think? i think that in checkers
>there is known opening (white doctor) where all computer programs
>make the wrong move.. i wonder if it is always possible to create
>a position that will trick all chess programs.. if such positions
>exist in chess.. then i wonder what are such positions with the least
>amount of pieces?
>
>any comments would be appreciated....
>thanks again....



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