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Subject: Re: Mr. Morsch viewpoint on the differences between Deep Blue and Deep Fritz

Author: Uri Blass

Date: 10:56:27 08/01/01

Go up one level in this thread


On August 01, 2001 at 10:45:41, Wayne Lowrance wrote:

>On August 01, 2001 at 10:37:39, Wayne Lowrance wrote:
>
>>On August 01, 2001 at 03:54:23, Uri Blass wrote:
>>
>>>On August 01, 2001 at 02:06:06, Dann Corbit wrote:
>>>
>>>>On August 01, 2001 at 02:01:45, Uri Blass wrote:
>>>>
>>>>>On August 01, 2001 at 01:44:33, Dann Corbit wrote:
>>>>>
>>>>>>On August 01, 2001 at 01:40:03, Uri Blass wrote:
>>>>>>
>>>>>>>On July 31, 2001 at 18:49:37, Dann Corbit wrote:
>>>>>>>
>>>>>>>>On July 31, 2001 at 18:36:53, Otello Gnaramori wrote:
>>>>>>>>
>>>>>>>>><snip>
>>>>>>>>>Franz Morsch saying the main difference between this version of Fritz compared
>>>>>>>>>to its predecessors did not lie so much in greater chess knowledge but more due
>>>>>>>>>to the machines newfound ability to deal with anti-computer chess strategy, and
>>>>>>>>>to learn from its mistakes. He also said that he believed that this incarnation
>>>>>>>>>of Fritz is every bit as strong as the Deep Blue II that defeated Kasparov and
>>>>>>>>>has far greater "chess knowledge".
>>>>>>>>><snip>
>>>>>>>>
>>>>>>>>For a machine with many thousands of tunable chess parameters, carefully
>>>>>>>>adjusted by teams of programmers and GM's
>>>>>>>
>>>>>>>
>>>>>>>carefully adjusted by programmers and GM's?
>>>>>>>I doubt it.
>>>>>>
>>>>>>The programmers first used a gradient method, which was based upon thousands of
>>>>>>GM games.  Then, individual parameters were hand-tuned by the GM's advice.
>>>>>
>>>>>I doubt if using GM's games to adjust the evaluation is a good idea.
>>>>>I also doubt if GM's advise for parameters is a good idea because I believe that
>>>>>the GM's do not think in the numbers of computers in games.
>>>>>
>>>>>The GM's have not time to calculate evaluation in the computer way and I do not
>>>>>think the advantage of GM's against computer is because of a better static
>>>>>evaluation.
>>>>>
>>>>>The advantage of humans against computers is their ability to think and change
>>>>>their evaluation during the game and the ability to plan that is not about
>>>>>evaluation.
>>>>
>>>>I might be wrong, but I rather suspect that all of the best computer chess
>>>>programs have advice incorporated from GM's.  Perhaps some of it is indirect
>>>>(e.g. someone advised Robert Hyatt, someone looked at Hyatt's code).
>>>
>>>I suspect that it is only a small part of the work about chess programs.
>>>The biggest part is testing changes and I guess that it is done by games or test
>>>positions and not by GM's.
>>>
>>>Building the right test positions may be also a lot of work because good
>>>test positions should be taken from games when in part of the cases there is no
>>>tactics and the problem is to find a good positional move.
>>>
>>>Uri
>>
>>I hope I am quoting Christophe correct. He posted that he does not use game  to
>>evaluate results. He has spent time to write testing code (part or all of which
>>is embedded in his development chess program to evaluate changes. Sounds like
>>the correct way to go if you have confidence in the evaluation code.
>>Wayne
>
>The evaluation of the testing code seems easy.
>a) set up a board position of the typcal problem.
>b) Nest the testing code without changing the chess playing program. It must not
>affect the before-after eval.
>c) Make the changes thought to improved the program.
>d) Check the eval and the board to observe the change in play if any.
>
>To simplistic Christopohe ?
>Wayne

Not so easy
You need to find the right board positions.

Uri



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