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Subject: Re: New Research On How Humans Play Chess!

Author: Adam Oellermann

Date: 05:54:27 08/09/01

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On August 09, 2001 at 07:30:57, Uri Blass wrote:

>On August 09, 2001 at 07:13:21, Jeroen van Dorp wrote:
>
>>On August 09, 2001 at 06:19:01, Uri Blass wrote:
>>
>>>I do not have the impression that weak players use the chess computer method.
>>>They have enough time at tournament time control to do 1 ply search and 1 ply
>>>search after the move that they plan to play but they do not do it and a common
>>>mistake of amatuers is not to play a move simply because they did not analyze it
>>>or to lose material or to do a positional mistake because they did not consider
>>>the opponent reply even for one second.
>>>
>>
>>
>>You should really read the article, if you didn't already. The way Graham tells
>>it is a one line synopsis of an article, which is a synopsis of a research
>>project. That's logical.
>>
>>The comparison lies not so much in raw calculating, but in the necessity of
>>*assessing* each chess position from ground zero.
>>
>>The extensive use of their memory sets strong chess players up to constantly
>>recall both the current situation as well as the development of the position,
>>leading to pattern recognition, and better results. With this they can -based on
>>the position characteristics- develop a plan and the candidate moves much more
>>easily.
>>
>>As the weak chess player lacks this level of pattern recoginition, he has to
>>assess the position a bit like a basic chess program does: start crunching all
>>move sequences.
>>For a computer program this still can result in very strong play - because of
>>node speed - but as the human brain hasn't got the ability to not only tune up
>>to that speed, but store and retrieve the analysis tree in a useful manner, the
>>*weak* player will oversee even the most simple countermoves of the opponent.
>>
>>Basically the research seems to indicate that *memory* is very important, and
>>the lack of it leads to more basic and flawed methods of calculation, *not* that
>>the strong player thinks like a human and the weak like a computer.
>>
>>Nothing new under the sun, as these results confirm earlier research.
>>And we all *know* that, as we play the same.
>>Well know fact is that drilling with (simple) tactical combinations makes you
>>aware of the possibilities of recognizing them in real play.
>>
>>I am *not* a strong chess player, but with my training and after-game analysis
>>I'm always looking almost *automatically* for these positional characteristics.
>>
>>Just a few days ago I have been looking at numerous games with the sicilian in
>>the ECO B50's range, as I have good results with those opening as black, but
>>very often am stuck with a weak pawn on d6.
>>I kick my opening books aside and specifically tried to identify the
>>*characteristics* of games in which black won the game, although the d6 pawn (as
>>a plus pawn for white) was nicked off the board.
>>
>>Not looking for a 'move sequence' how to solve it, but characteristics of piece
>>placement and strong and weak points. A basic chess program won't do that, as
>>well as a weak chess player.
>
>I agree that recognizing patterns is importnat but calculating is also important
>and I believe that training in 1 ply searches can help most of the players
>including the GM's to play better.
>
>1 ply searches are not going to help in most of the cases to get a new idea but
>one case when it helps to get a new idea can help to get get a better result.
>
>Uri

If we're going to transplant computer-chess terms into human chess playing, we
should probably say at least "1 ply search with quiescence". What does 1 ply
help? It just saves you accidentally leaving a piece en prise. How often does
that happen in a serious game, especially at GM level? Personally, I think that
the notion of "ply" is not applicable to human search; the pruning is too odd
and unpredictable. Who knows how many ply a GM is calculating/remembering? From
his point of view he simply "understands" the position. This is true of us
weaker mortals as well; what differs is not "ply" but "understanding". Improving
the understanding can make a weak human play more like a GM. Improving the ply
can make a weak human lost and confused.

- Adam



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