Author: Artem Pyatakov
Date: 13:04:18 08/10/01
I just implemented pondering in my program, but it seems that this has a negative effect on average search depth in games. Here is my reasoning: 1) My engine is not very strong, so especially in games against humans, the percentage of the times when it ponders correctly in "indecisive positions" is low. (Aside question: What approximate percentages do programs like crafty have?) 2) So, let's say the ponder was incorrect. Wouldn't the ponder process have ended up loading a lot of "junk" into the hash table and the history table? Does this even sound reasonable? Has anyone run into this? Or is this most probably a bug? Any suggestions/comments are appreciated. Thank you. Artem
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