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Subject: Re: Goliath Light, Gromit, Patzer, SOS, etc. commercially sold

Author: Robert Hyatt

Date: 20:23:32 08/29/01

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On August 29, 2001 at 05:37:17, Ulrich Tuerke wrote:

>>
>>1. Amateur:
>>   You cannot be an amateur if you earn money by the selling of your program,
>>   (that would be a commercial interest), so the amateurs cannot be receiving
>>   money from the game-company...
>
>How about programmers who had once (say 2 years ago) obtained an amount of money
>for publishing their program (i guess young talents fall into this). Do they
>have to be non-Amateurs for the rest of their lives ?
>
>I'm sorry, but I think it's not possible to make a clear and fair
>classification. IMHO, one should omit this nonsense completely.
>
>Regards, Uli
>
>>2. Semi-professional:
>>   Are you an associate of a games-programming company if you let them
>>   sell your program and receive some money for it?
>>   Unclear.
>>   Have the named programs become "commercial products" by advertising
>>   and selling them in the same way as the game-company's flagship-products?
>>   Yes, I think so!
>>   So the named programs cannot be semi-professionals.
>>3. Professional:
>>   Apparently the question if the programmers are heavily income-dependent
>>   on their game progams is NOT relevant to the organisers. Strange...
>>
>>I feel the definitions need mending. My internet connection is about
>>to break due to idle(eh?) time, so I cannot give my proposed exact
>>definitions yet. Maybe later.
>>
>>Theo van der Storm


I view this just like the USCF views titles.  Once you are a master, you are
a master, even if your rating drops to 1500.  Once you are a professional, you
are a professional for life, period.  Changing back and forth just because you
couldn't sell a program for two years is nonsensical.  Once you are a pro
baseball player, you are a pro for life.  You can _never_ get your amateur
status back in that sport.



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