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Subject: Re: Deep Shredder & Nolot -=- 85 minutes a position -=- Long post

Author: Slater Wold

Date: 17:28:57 08/31/01

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On August 31, 2001 at 19:41:41, Bruce Moreland wrote:

>On August 31, 2001 at 19:31:12, Slater Wold wrote:
>
>>** Weird.  It takes DT-2 at least 6 hours to find this, while Deep Shredder
>>finds the _EXACT_ same varation in a little over 8 minutes.  However, like Bruce
>>says, there sure isn't a big score.  Deep Shredder thinks it's the best move,
>>but only based on it loses the least.  While actually it's winning. **
>
>I liked your post, but I'll respond to this one small section.

Thanks.  :)

>
>I think that one of the reasons the Nolot test is interesting is that we can
>compare our programs with DT circa 1994.

When I started fiddiling with computer chess 2-3 years ago, I thought they were
amazing.  A year ago when I found "traces" of these chess playing computers from
the 80's and early 90's and I was astouned.  A computer, in 1994, playing chess
on a level that every programmer at this board is striving to acheive.  Granted,
we are trying to acheive it on a more, affordable hardware.  However, it seems
strikingly clear that 90% of the computer chess advances have come from HW and
NOT better code.  This is _SIMPLY_ proved by seeing DT-2 vs Shredder, Ferret,
Crafty, Tiger, or Fritz on today's top HW.

>
>Based upon the results I have seen, produced by both my program and others, I
>think we are getting close to DT.  We're certainly in the same ballpark with
>regard to heavy king tactics.

Yes, I agree here 100%.  Tactics I think we have come full circle.
Unfortunatly, it's positional awareness that I think most engines lack.

>
>bruce



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