Author: James Swafford
Date: 12:58:29 09/10/01
Go up one level in this thread
On September 10, 2001 at 13:39:28, Bruce Moreland wrote: > >All the stuff about the GUI can be ignored, if people don't want to take the >time to write that stuff. All you need to do is write a move selection >function, which I call "think". "Think" calls "search" using iterative >deepening, it initializes timing, and it figures out which previously played >positions should be regarded as draws due to repetition. > >Once you have this, you can plug the thing into Winboard, or perhaps some other >existing GUI, and you are done. So we are summing up how to write a chess engine in three sentences now? :) I think someone asking "where do I go from here" was looking for a little more. -- James > >If someone can cope with using GPL'd code, it's even easier, I think, because my >Winboard back-end is free: > >http://www.seanet.com/~brucemo/gerbil/gerbil.htm > >bruce > >> >>Best regards, >> >>Bob Green
This page took 0.01 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.