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Subject: Re: Creating your own chess program

Author: James Swafford

Date: 12:58:29 09/10/01

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On September 10, 2001 at 13:39:28, Bruce Moreland wrote:

>
>All the stuff about the GUI can be ignored, if people don't want to take the
>time to write that stuff.  All you need to do is write a move selection
>function, which I call "think".  "Think" calls "search" using iterative
>deepening, it initializes timing, and it figures out which previously played
>positions should be regarded as draws due to repetition.
>
>Once you have this, you can plug the thing into Winboard, or perhaps some other
>existing GUI, and you are done.

So we are summing up how to write a chess engine in three sentences now? :)
I think someone asking "where do I go from here" was looking for a little
more.

--
James


>
>If someone can cope with using GPL'd code, it's even easier, I think, because my
>Winboard back-end is free:
>
>http://www.seanet.com/~brucemo/gerbil/gerbil.htm
>
>bruce
>
>>
>>Best regards,
>>
>>Bob Green



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