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Subject: Re: Creating your own chess program

Author: Dann Corbit

Date: 13:13:41 09/10/01

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On September 10, 2001 at 15:58:29, James Swafford wrote:

>On September 10, 2001 at 13:39:28, Bruce Moreland wrote:
>
>>
>>All the stuff about the GUI can be ignored, if people don't want to take the
>>time to write that stuff.  All you need to do is write a move selection
>>function, which I call "think".  "Think" calls "search" using iterative
>>deepening, it initializes timing, and it figures out which previously played
>>positions should be regarded as draws due to repetition.
>>
>>Once you have this, you can plug the thing into Winboard, or perhaps some other
>>existing GUI, and you are done.
>
>So we are summing up how to write a chess engine in three sentences now? :)
>I think someone asking "where do I go from here" was looking for a little
>more.

I think Bruce was just saying:
"You can eliminate this[1] piece of the puzzle, because it's already been done
for you."

[1] Where "this" == GUI (also a framework is included as well)



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