Author: Dann Corbit
Date: 13:13:41 09/10/01
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On September 10, 2001 at 15:58:29, James Swafford wrote: >On September 10, 2001 at 13:39:28, Bruce Moreland wrote: > >> >>All the stuff about the GUI can be ignored, if people don't want to take the >>time to write that stuff. All you need to do is write a move selection >>function, which I call "think". "Think" calls "search" using iterative >>deepening, it initializes timing, and it figures out which previously played >>positions should be regarded as draws due to repetition. >> >>Once you have this, you can plug the thing into Winboard, or perhaps some other >>existing GUI, and you are done. > >So we are summing up how to write a chess engine in three sentences now? :) >I think someone asking "where do I go from here" was looking for a little >more. I think Bruce was just saying: "You can eliminate this[1] piece of the puzzle, because it's already been done for you." [1] Where "this" == GUI (also a framework is included as well)
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