Author: Bruce Moreland
Date: 12:23:29 09/15/01
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On September 15, 2001 at 14:30:40, Vincent Diepeveen wrote: >On September 15, 2001 at 11:14:36, Sune Fischer wrote: >> bb ^= mask[to_square]; // remove the bit >> >> movelist[++counter].from=from_square; >> movelist[counter].to=to_square; >> movelist[counter].piece=QUEEN; >> movelist[counter].capturedpiece=enemy.piece[board.id[to_square]]; > >this looks ugly. Using a pointer here would be way faster. Not necessarily. If the "counter" variable is enregistered by the compiler, you end up with about the same thing as if you used a pointer, but it also depends upon how large the elements of "movelist" are. Using pointers will usually help the compiler out, because it can just indirect through a value, rather than having to deal with scaling the value and adding it to a constant. But in some circumstances, scaling it and adding it to a constant is free. bruce
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