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Subject: Re: Crafty evals

Author: Robert Hyatt

Date: 21:43:03 09/21/01

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On September 21, 2001 at 23:45:54, Miguel A. Ballicora wrote:

>On September 21, 2001 at 23:01:29, Robert Hyatt wrote:
>
>>On September 21, 2001 at 17:01:35, Miguel A. Ballicora wrote:
>>
>>>On September 21, 2001 at 16:45:44, Robert Hyatt wrote:
>>>
>>>>On September 21, 2001 at 16:27:01, Gian-Carlo Pascutto wrote:
>>>>
>>>>>On September 21, 2001 at 14:57:20, Robert Hyatt wrote:
>>>>>
>>>>>>I don't mind that kind of mis-evaluation so much.  If anybody wins, white
>>>>>>wins.  What I would not like is to see that kind of evaluation and then lose
>>>>>>the game...
>>>>>
>>>>>The problem is when crafty prefers the 1.8 from this ending over the 1.7 from
>>>>>another ending that _is_ won for white.
>>>>>
>>>>>That'll cost you half a point.
>>>>>
>>>>>--
>>>>>GCP
>>>>
>>>>
>>>>I don't disagree.  But it is just as important to not lose when you can win
>>>>or draw.  The not drawing when you can win is another level of tuning.  I need
>>>>to study the ending because a pawn on the a and c file becomes very hard for
>>>>a lone king to stop...  it might have simply made a mistake and drawn a won
>>>>position in this case..  I didn't look at it very carefully (yet).
>>>
>>>It looks drawn. As you already know, the advantage of the outside passer is that
>>>you can sacrifice it and the king can go and eat up the opponent pawns on the
>>>other side. In this case it is impossible (that's the problem here). For
>>>instance, place the pawns in g6,h5,g4. How can the white king capture them? it
>>>can't because as soon as you capture g6 black plays h4 and promotes. On the
>>>other hand, two passers cannot beat a king on the Q side, they need the help of
>>>the wKing. however, the wK cannot go to the Q side because black promotes.
>>>
>>>Regards,
>>>Miguel
>>
>>
>>I don't believe it is quite that simple.  If the pawns are zugged on the
>>kingside, the two passers on the queenside can easily win.  This is the
>>attraction of "wild 7" on ICC, which is what the "mini game" is all about.
>
>I am not sure what you mean by zugged pawns. Anyway, white cannot capture the
>pawns in any case, so how can white win? two passers, if they are not separated
>enough, cannot win without king support.
>The only chance is a race, when white king rush to the Q side to support them
>letting a black pawn to promote.
>
>
>>In this zug-less position (at present) things aren't so clear, of course,
>>but
>>put the black pawns at g5 and h6 and the white pawn at g4, and this turns
>>into a simple white win...
>
>Black plays h5 and it is a draw. I think I did not understand.
>
>Regards,
>Miguel


You are assuming that a KQ vs KQPP is a draw?  IE after h5, I play gxh5 and I
promote first.

To understand the rp and bp vs a lone king, requires a bit of thought.  But
once you understand that this is all about zugzwang, you realize that if the
tempo is mine, and you have _no_ move to make but king moves, you can't stop
the two pawns.  Just visualize the two pawns side by side at a4/c4, with your
king at b6.  It is your move and you have to stop the two pawns.  If you play
Kc5, I play a5 and you can't take the c pawn.  If you play Ka5, I play c5 and
you can't take the a pawn.  So you retreat, I advance, and we reach this
position one rank further up.  It's a cute position that once caused a lot
of interest on ICC until most everyone figured out how to win (white starts
off with pawns at a2/b2/c2, king at d1.  Black has pawns at h7/g7/f7, king
at e8.  White moves and wins every time if he plays right.  One wrong move
and black draws or wins.

So calling this a draw or a win or a loss is not so easy for a static eval.
If black has one "passing" move (wild 7 has white playing a4/c5/a5/c5 until
the black king stops the pawns, then using the b pawn to gain the necessary
tempo to win the game) then this doesn't work.  In the position I started with
above, if white has to move, either pawn move loses, as black can then capture
that pawn and catch the other before it can promote...

That's why I said this was a hard one to evaluate without a lot of searching
or specific pattern analysis.  I don't want to include the specific knowledge
for the above analysis in Crafty as it would be slower, and it would hardly
ever be used...

But I do plan to look at the position and see if the eval can be tweaked some
as it _does_ know that black has a majority.  I am probably incorrectly giving
credit to white for two "distant passers" when there is really only one.  And
black has a distant passer himself that it does know about...



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