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Subject: Do you believe a future computer will calculate 2^168 nodes per second?

Author: Eran

Date: 18:28:29 10/01/01

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On October 01, 2001 at 15:42:56, Robert Hyatt wrote:

>On October 01, 2001 at 15:14:07, Slater Wold wrote:
>
>>I am not a math expert, and I know a lot of you (Uri) out there are.  So I ask
>>all you experts to solve this problem:
>>
>>                 *How many legal positions are their in chess?*
>>
>>Also, please take into account that the king will always be present on the
>>board.
>>
>>I understand that there will more than likely be more positions than actually
>>possible.  Such as the position of PPPPPPPPK vs ppppppppk.  But I am willing to
>>deal with these.
>>
>>What would be the formula, and more importantly, the solution to this?
>>
>>Thanks!
>>
>>
>>
>>Slate
>
>
>The best bet is around 2^168.  Someone has worked out an arithmetic encoding
>scheme that can represent the entire 64 square board + castling rights and ep
>status into 168 bits.  It might be possible to improve on this slightly.  But
>so what?  That number is way big enough.
>
>If you want to talk about chess as a game, however, then this number is
>_way_ small.  Because chess positions have a history that is important to
>the game outcome (ie repetitions, 50 move counter, etc.)  You could have
>the same position with zillions of different "history values"

If it will do in the future, it will be a solid chess computer, right? ;-)

Eran



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