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Subject: Re: New Test (was Test Position. Hard pawn endgame)

Author: Robert Hyatt

Date: 20:50:46 10/01/01

Go up one level in this thread


On October 01, 2001 at 18:43:59, Uri Blass wrote:

>On October 01, 2001 at 17:38:23, Robert Hyatt wrote:
>
>>On October 01, 2001 at 17:34:19, Uri Blass wrote:
>>
>>>On October 01, 2001 at 16:50:47, Robert Hyatt wrote:
>>>
>>>>On October 01, 2001 at 16:20:44, Uri Blass wrote:
>>>>
>>>>>On October 01, 2001 at 15:06:21, Robert Hyatt wrote:
>>>>>
>>>>>>On October 01, 2001 at 14:28:35, Uri Blass wrote:
>>>>>>
>>>>>>>>No but most of the endgames are not pawn endgames.
>>>>>>>
>>>>>>>I do not say that I never saw Junior play endgames.
>>>>>>>I say that I never saw it plays pawn endgames against humans.
>>>>>>>
>>>>>>>It is not enough to get an endgame in order to take advantage of Junior's
>>>>>>>weaknesses in some kind of pawn endgames and GM's need also to get into
>>>>>>>positions when pawn endgames that Junior does not understand are relevant in the
>>>>>>>search.
>>>>>>>
>>>>>>>Amir also did not say that endgames are not important and that he has nothing to
>>>>>>>fix in endgames and he talked about pawn endgames.
>>>>>>>
>>>>>>>I remember that Junior got endgames that are not pawn endgames in at least one
>>>>>>>of it's tournament game against humans.
>>>>>>>
>>>>>>>It was an endgame when both sides had knights and trading for pawn endgames was
>>>>>>>not relevant in that case.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>
>>>>>>That is the critical case to handle however.  Suppose it is a pawn down.  And
>>>>>>it finds a way to trade knights and win that pawn back.  And it ends up in a
>>>>>>dead lost pawn ending because of the opponent's distant majority...
>>>>>>
>>>>>>If you don't know a lot about king and pawn endings, you had better _not_ get
>>>>>>into king and pawn + 1 minor piece endings.  It is _all_ about king and pawns
>>>>>>there...
>>>>>
>>>>>It depends on the endgame and there are cases when pawn endgames with distant
>>>>>pawn majority are not relevant.
>>>>>
>>>>>I remember that in that game Junior was a pawn up and pawn endgame was simply
>>>>>not relevant.
>>>>>
>>>>>Junior drew the game but not because of not evaluating correctly pawn endgame
>>>>>but because it overestimated it's two connected pawns(I remember a position of
>>>>>KNPP vs KNP from that game and the opponent could sacrifice it's pawn and
>>>>>capture Junior's pawns because the king of Junior was at long distance from the
>>>>>pawns to defend them).
>>>>
>>>>
>>>>
>>>>Wait.  You are arguing with yourself here.  First you said "not because of not
>>>>evaluating correctly pawn endgames" and then follow that up with "it
>>>>overestimated...".  That is _exactly_ the point.  That is an incorrect
>>>>evaluation.
>>>
>>>
>>>Amir did not say that there were no problem in evaluation in the endgame and the
>>>point is that the practical problem was not pawn endgames.
>>>
>>>I did not say that he did not care about endgames but that he did not care about
>>>pawn endgames and thought that there are more important things to improve.
>>>
>>>Uri
>>
>>Doesn't the game you posted sort of invalidate that statement???
>
>I posted a position and the problem in the game was that the evaluation of a
>similiar endgame position was not correct.
>
>The problem  was not wrong evaluation of pawn endgame because pawn endgame means
>that there are no knights in the board.
>
>Uri


In a position where you have one knight per side, the search will encounter
and have to evaluate a _huge_ number of pawn endgames.  Because two plies
is enough to eliminate the two knights.  So the program _will_ have to
be able to correctly evaluate pawn endings, or it will trade the knights to
win a pawn and lose the ending...



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