Author: Bob Green
Date: 14:34:46 10/07/01
I am working on a non-chess game. I've got it playing ok, but humans kill it in the endgame...even "won" games it just doesn't see deep enough to play them well. I can see that if I had a tablebase for the common (at least) endings that the program would strengthen significantly. I am asking for some tips and tricks in construction of tablebases. I have RTFI (read the internet.) However, I RTFI before my first couple attempts at writing this program and still missed some important concepts - I was way off base on bitboards, for example, in the beginning. If anyone could help me avoid the stupid tablebase errors I can't see because of ignorance I'd be much appreciated. Best regards, Bob Green
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