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Subject: Re: How long does it take your program to find Nf6! in this position?

Author: stuart taylor

Date: 03:28:38 10/25/01

Go up one level in this thread


On October 24, 2001 at 11:10:34, Uri Blass wrote:

>On October 24, 2001 at 10:04:01, Vincent Diepeveen wrote:
>
>>On October 24, 2001 at 04:44:18, Uri Blass wrote:
>>
>>>On October 23, 2001 at 22:22:38, John Merlino wrote:
>>
>>[snip]
>>
>>>I believe that the default personality is usually not good for test positions
>>>(espacially when there is a forced mate) and it is better to use bigger
>>>selectivity.
>>>
>>>My experience showed that at least for chessmaster6000 ss=10 is better than ss=6
>>>for finding mates.
>>>
>>>Uri
>>
>>ss=10 means 10 plies of forward pruning. That's complete suicide
>>in computer-computer games.
>
>I believe that ss=10 is about null move pruning and not about
>forward pruning.
>
>I believe that depth 4/14 of chessmaster means first 4 plies without null move
>pruning,next 10 plies with null move pruning and also a lot of extensions.
>
>I know that chessmaster shows 2 numbers as the depth search and in the middle
>game after enough time I can see 4/10,5/11 with ss=6 when I see
>1/11,2/12 with ss=10
>
>I can see that in the endgame the difference between the numbers is smaller and
>in pawn endgames I may see usually depthes like 8/9 and 9/10 with ss=6 when
>ss=10 means the depthes are going to be 8/13,9/14.
>
>When chessmaster has depthes like 4/10 I always see at least 4 plies in the
>thinking line(chessmaster6000 can show me the line is consider every 1/2
>second).
>
>It suugests that chessmaster never check threats after the first ply at this
>depth.
>
>I often see at depth 1/11 only 1 ply in the thinking line and I guess that
>chessmaster simply check if there is a threat in the first ply.
>
>Uri

Uri, don't you think it is a very big problem that many programs take a long
time to find Nf6?
I understand that it is a horizon problem because the mate can be delayed a few
moves, pushing it further over the horizon. But the position is relatively very
easy for a human.
S,Taylor



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