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Subject: Re: KRBKPP

Author: Gareth McCaughan

Date: 14:37:26 11/01/01

Go up one level in this thread


Robert Hyatt wrote:

> your idea about the +.01 / -.01 was a good one.  I implemented it
> right after you suggested it and it works just fine, so that Crafty
> prefers a drawn KRB vs KR rather than a drawn KR vs KR ending.
> And "swindle mode" enhances this further bu taking the draw-only moves
> and searching them with a real tree search to choose the one that
> looks best without any tablebase probes, to avoid tossing the bishop
> which would still be a draw...
>
> But for real play, I _do_ want to know when I really can't win,
> so that I can offer draws.  So far as I know, most programs on ICC
> don't accept or offer draws.  While mine does both.

There's no law that says you have to use the same number you use
for choosing moves, and nothing else, to decide whether to offer
or accept a draw.

I'm sure you can find a way to make the eval be non-zero but still
discernibly a certain theoretical draw. Just as checkmates have
different scores for different depths but are still all certain
wins. Or you could just say: against a GM player you'll accept a
draw even if you think you're +0.1.

--
g



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