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Subject: Re: an example of a program playing as a human at a server

Author: Mike S.

Date: 21:35:49 11/10/01

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On November 11, 2001 at 00:03:18, K. Burcham wrote:

>(...)
>i have a different feel for my games because i move manually.
>i am able to watch eval against humans and other programs.
>
>i have noticed that against humans my eval is not steady at all, it fluctuates.
>against programs my eval is usually steady, either close to 0, or slowly drops.

>(...)
>Tell Bullet_To_Brain when we played you kept my
>eval at 0,    humans dont do that against my
>program

So you say, if the eval of your program doesn't "fluctuate", and/or is kept at
0, it must be a computer?! That's no good evidence IMO.

Actually I think there is very few which can be considered good evidence. A
series of best tablebase moves, maybe - if they are really difficult also. But
none of that which is mentioned usually, like using time on "obvious" moves
(master gave advice that a player *should* think twice expecially over obvious
moves, for example).

I'm aware that those comp cheating is annoying and a problem, but I'm afraid the
bigger problem is, that honest strong and precisely playing people are accused
(thank god I don't have that problem, being way below master ratings... :o)

Regards,
M.Scheidl



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