Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Has anyone kept a record of reported "Techniques" used in DeepBlue?

Author: Slater Wold

Date: 12:37:52 11/13/01

Go up one level in this thread


On November 13, 2001 at 13:02:34, Joshua Lee wrote:

>I have seen many argue this point weather or not DB had much in the way of
>intellegence which makes no sense do you really think that IBM would risk just
>having a node cruncher?  Don't you think that Someone on the DB team would
>explain how there are many positions where brute force wouldn't work even if
>every cpu in the world were connected together?
>
>What technigues Can be used together and on micros? Has anyone tried to make
>their program more like this enigma?
>
>Here's what i found:
>
>sophisticated quiescence search
>  - endgame heuristics
>  - a few small endgame databases
>  - position repetition detection
>  - calculates mobility
>  - evaluates space
>  - close to 50 tables to evaluate a chess move
>      (implied that this includes:
>          piece square tables
>          pawn bitmaps
>          open file
>          coefficient updates after each move (incremental evaluation)
>
>Deep Blue can recognize (in hardware) approximately 6,000
>chess-specific features

DB's features were 75% hardware and 25% software.

With a micro, they have to be 100% software.

Hence the catch on trying to make something "like" it.

DB was the last chess "super computer".  Chess software is made to make money,
or as a hobby.  Chess hardware is made to spend money, and lots of it.

Although DT I only cost about $5,000.  Less than *most* servers now.  A LOT less
than Hyatt's quad 700.  (A 700mhz Xeon CPU is about $1,300 right now.  That's
$5,200 just in CPU's.)



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.