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Subject: Re: Kortchnoi - Rechlis

Author: Robert Hyatt

Date: 15:08:13 11/15/01

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On November 15, 2001 at 07:16:14, Uri Blass wrote:

>On November 15, 2001 at 06:51:23, José Carlos wrote:
>
>>On November 15, 2001 at 03:35:23, Dieter Buerssner wrote:
>>
>>>The end position in this game is
>>>
>>>[D] 8/8/6p1/6Q1/2K4p/6kP/5p2/8 b - - 0 55
>>>
>>>How does your engine evaluate this pos?
>>>
>>>[Event "?"]
>>>[Site "Beersheba ,CBM 09"]
>>>[Date "1988.??.??"]
>>>[Round "?"]
>>>[White "Kortchnoi, V."]
>>>[Black "Rechlis, G."]
>>>[WhiteElo "2640"]
>>>[BlackElo "2475"]
>>>[ECO "A15"]
>>>[Result "1/2-1/2"]
>>>
>>>1. Nf3 Nf6 2. c4 g6 3. Nc3 d5 4. cxd5 Nxd5 5. g3 Bg7 6. Bg2
>>>O-O 7. O-O c5 8. Qa4 Nc6 9. Qc4 Nxc3 10. bxc3 b6 11. Qh4
>>>Bb7 12. Rb1 e6 13. c4 Qxh4 14. Nxh4 Rab8 15. Nf3 Nb4
>>>16. Bb2 Rfd8 17. Bxg7 Kxg7 18. Rb2 Rd6 19. d3 Re8 20. a3
>>>Na6 21. Ra1 e5 22. Nd2 Bxg2 23. Kxg2 f5 24. a4 Nb4 25. a5
>>>Re7 26. f3 h5 27. h3 Kf6 28. axb6 axb6 29. Ra8 Rdd7 30. Rb1
>>>Ra7 31. Ra1 Nc6 32. Nb1 Rxa1 33. Rxa1 Ra7 34. Rxa7 Nxa7
>>>35. Nc3 Ke6 36. Nd5 b5 37. Nc7+ Kd7 38. Nxb5 Nxb5 39. cxb5
>>>Kc7 40. f4 exf4 41. gxf4 h4 42. Kf2 Kb6 43. Ke3 Kxb5
>>>44. Kd2 Kb4 45. Kc2 c4 46. Kb2 cxd3 47. exd3 Kc5 48. Kc3
>>>Kd5 49. d4 Ke4 50. Kc4 Kxf4 51. d5 Kg3 52. d6 f4 53. d7 f3
>>>54. d8=Q f2 55. Qg5+ 1/2-1/2
>>
>>  This is the kind of position programs can chose the right moves, but don't
>>understand at all. My program says +7.xx for white, but it defends correctly
>>with black.
>>  I guess this position won't be solved by any program in a long time because it
>>requires reasoning. You can't write code for positions like this easily, because
>>an extra pawn here or there makes a difference. So you have to 'think'... the
>>magic word.
>
>
>I am not sure that this position will not be solved by search
>
>I suspect that it is also possible to see forward enough to see  a forced
>repetition or tablebase position so it is possible that tablebases can help.
>
>Based on the post that I read they did not help but maybe the poster did not
>give the programs enough time.
>
> The word that puts distance between GM's and programs. GM's can,
>>given enough time, understand _any_ position.
>
>I doubt it
>
> And if they misunderstand one and
>>lose, the next game he'll have learned the lesson. Computers can't do such a
>>thing.
>
>Humans may learn not to lose by similiar way but it is possible that the
>position included a very complicated tactics and the GM's learned to avoid one
>mistake only to do another mistake.
>
>Uri


As a human, I simply ask the question "is there any place for the king to hide
to escape from the checks?"  If the answer is no, I assume repetition.  I've
also seen this happen a lot of times.  Someone played Crafty a game the other
night (I will try to find the PGN) using some version of Chess Tiger.  Crafty's
eval steadily went down until it hit about -4.5 or so.  Tiger made a move and
my eval went to 0.00 and stayed, and it happened instantly.  I don't know
whether Tiger forward pruned a move that led to the repetition, or whether it
just got lost in all the checks.  But it does happen, and humans solve it in
a far different way than computers do.  IE I certainly don't search 60+
plies to determine that the king can't escape.  :)



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