Author: Uri Blass
Date: 21:35:20 11/15/01
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On November 15, 2001 at 19:34:01, David Hanley wrote: >On November 15, 2001 at 17:23:50, Uri Blass wrote: > > >> >>It is not easy for humans to imagine the picture after some checks so I do not >>think that it is straightforward for humans. > >Well of coruse it depends on your experience level with probems. > >First think is to notice your own king is in mortal danger. > >This tells us we much check, probably non-stop unless we can deflect some of the >attackers. > >There are three checks. e7-c6 d4-e6 d4-c6. > >e7-c6 ought to present itself first, because we can see that after it moves, the >f6 bishop is miltiply attacked. Still we look at the others. > >d4-e6 looks bad. It helps to cover up the f6 weakpoint we saw by letting the >capturing rook defend it. > >d4-c6 can't be better than e7-c6 because it could be played later anyhow, and it >doesnt' expose the f6 weakpoint as quickly. It also leaves the possibility that >maybe if we can deflect enough attackers, the knight could keep the king safe >for just one move. So d4-c6 can't possibly be better than e7-c6. > >So, we should pick up on e7-c6 pretty fast, and there's a few forced moves after >that, then things clarify. > >It's only interesting on here because i think a good problem solver ( i'm only >so-so a high A weak expert player ) may get it faster than a machine because of >feature recognition. > >dave I guess that I am also at similiar level to you(My rating is close to 2000) but I cannot play one game without seeing the board and in this complicated position I cannot imagine the position clearly after few moves. I still can improve my level without a better memory because I do positional mistakes and not only tactical mistakes. It is also more important to see a lot of short lines and not one long line in games and most of my tactical mistakes are not because of a long line that I could not imagine clearly in the game. Uri
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