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Subject: Re: One easy mate to solve.

Author: Uri Blass

Date: 21:35:20 11/15/01

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On November 15, 2001 at 19:34:01, David Hanley wrote:

>On November 15, 2001 at 17:23:50, Uri Blass wrote:
>
>
>>
>>It is not easy for humans to imagine the picture after some checks so I do not
>>think that it is straightforward for humans.
>
>Well  of coruse it depends on your experience level with probems.
>
>First think is to notice your own king is in mortal danger.
>
>This tells us we much check, probably non-stop unless we can deflect some of the
>attackers.
>
>There are three checks.  e7-c6 d4-e6 d4-c6.
>
>e7-c6 ought to present itself first, because we can see that after it moves, the
>f6 bishop is miltiply attacked.  Still we look at the others.
>
>d4-e6 looks bad.  It helps to cover up the f6 weakpoint we saw by letting the
>capturing rook defend it.
>
>d4-c6 can't be better than e7-c6 because it could be played later anyhow, and it
>doesnt' expose the f6 weakpoint as quickly. It also leaves the possibility that
>maybe if we can deflect enough attackers, the knight could keep the king safe
>for just one move.  So d4-c6 can't possibly be better than e7-c6.
>
>So, we should pick up on e7-c6 pretty fast, and there's a few forced moves after
>that, then things clarify.
>
>It's only interesting on here because i think a good problem solver ( i'm only
>so-so a high A weak expert player ) may get it faster than a machine because of
>feature recognition.
>
>dave

I guess that I am also at similiar level to you(My rating is close to 2000) but
I cannot play one game without seeing the board and in this complicated position
I cannot imagine the position clearly after few moves.

I still can improve my level without a better memory because I do positional
mistakes and not only tactical mistakes.

It is also more important to see a lot of short lines and not one long line in
games and most of my tactical mistakes are not because of a long line that I
could not imagine clearly in the game.

Uri



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