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Subject: Re: Which set of TBS is most recommendable?

Author: James T. Walker

Date: 17:10:09 12/01/01

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On December 01, 2001 at 18:47:10, Russell Reagan wrote:

>On December 01, 2001 at 16:35:31, Mike S. wrote:
>
>>After reading the Gandalf-GT 2 match discussion below (partially about problems
>>recognising that RN-R, RB-R are usually draws), I'd like to ask what you think
>>is the best recommendable (sub-)set of the table bases for practise including
>>engine matches.
>>
>>I'm aware most people will say "use all 5 men tbs", but large experiments have
>>been made showing that the slowdown effect and other effects from using the tbs,
>>often result in *worse* performances in practical positions, than without the
>>tbs. Misjudgement of continuations which keep the game out of tbs material, is
>>one of these effects, which i.e. can make the win unecessarily easy for the
>>opponent (which may - without tbs - fail to win if the best defense in played).
>>
>>I use the complete 3- and 4 piece-tables *plus* krnkr, krbkr, because these are
>>very important draws. These two should not create an "incomplete" problem
>>because they do not contain pawns.
>>
>>What do you think?
>>
>>Regards,
>>M.Scheidl
>
>I have never understood why the advantages of using tablebases are outweighed by
>the slowdown it causes.  Here's my thinking; maybe someone can point out my
>error.  As I see it, if you have the complete n-man tablebases and their
>subsets, then you can just keep track of how many pieces are remaining on the
>board and if a position has n pieces remaining or fewer, then you play whatever
>move the tablebase says, since that is the best line.  I don't see how this
>slows down anything, unless you're talking about incorporating probing the
>tablebases into your search and evaluation of many positions.  I hope someone
>will explain this to me, because I've never implemented tablebases into my own
>program and I plan to eventually, so I'm sure this will be something I'll need
>to know eventually.
>
>Russell

Most all programs are probing the tablebases at the leafs.  This slows some down
to about half the normal K/nps.  Some like Shredder slow down to 10% of normal
(In some positions) but the ply depth is greater because of the information
obtained from the tablebases.
By the way, I had a position today where one program with tablebases had one
queen and announced mate on itself.  The other program had two queens but
without tablebases only managed a draw.
Jim



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