Author: Steve Maughan
Date: 07:34:28 12/18/01
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Ralf, >This is what I would recommend. Sure, there will be a learning curve, >but you will learn something really useful. The multithreaded approach >will give a nicer program structure. Thanks for the input. Apart from structure are there any other advantages to using a threaded method? What will be the affect on speed? As regards the implementation of the thread I can see that all of my events triggered by the engine will need to be syncronized (e.g. OnNextPly) but do I need to do anything special (syncronize?) with methods called by the interface e.g. when the opponent makes a move by calling PlayMove() Thanks, Steve
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