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Subject: Re: CCL results 08-06-98

Author: Don Dailey

Date: 14:17:28 06/10/98

Go up one level in this thread


On June 09, 1998 at 10:58:24, Robert Hyatt wrote:

>On June 09, 1998 at 02:38:56, Ed Schröder wrote:
>
>>>Posted by Christophe Theron on June 09, 1998 at 00:55:16:
>>
>>>>Say one game takes 60 hours = 2.5 days. 30 games will take 75 days.
>>>>Using 2 autoplayer pairs the total NPS tournament would take 30-40
>>>>days which looks pretty acceptable to me.
>>
>>>>Interesting enough?
>>
>>>>Alternatives?
>>
>>>>Or better play the normal (10 game) 40/2:00 matches?
>>
>>>>- Ed -
>>
>>>Sorry Ed, I think this is a complete waste of time.
>>
>>>But maybe this has to be done one time, just to verify that we learn
>>>nothing from such matches, and then definitely throw away such ideas.
>>
>>Why do you think the NPS tournament is a waste of time?
>>
>>My view, in total 30 >>4:30 vs 45:00<< games will be played. Imagine
>>the following possible scores:
>>
>>a) 4:30 vs 45:00   5 - 25    --> Speed is decisive.
>>b) 4:30 vs 45:00  10 - 20    --> My expectation.
>>c) 4:30 vs 45:00  13 - 17    --> Speed is not decisive.
>>
>>>Please keep on doing the good work on normal 40/2:00.
>>
>>I will, I am expecting a positive answer for sponsoring CCL. This
>>means I will get 6 top Pc's for the use of CCL. I then can move CCL
>>to these six machines (so more games) and use the PII-266/64 I am
>>using now for CCL for the NPS tournament.
>>
>>- Ed -
>>
>>
>>>    Christophe
>
>
>I think the result will be interesting.  For years, we've heard Larry
>Kaufman's "doubling = 70 rating points."  at a 10 x speed, that is
>over 3 doublings, which should produce at least a 200 rating point
>improvement, if Larry's formula is anywhere near correct.  And this
>means that a 30 game match ought to end up at 24-6 or so.  I think it
>will be interesting to see if it does.

I believe it was 60 rating points per doubling.  It may be that he
modified this number later and it was at one time 70.

In general I believe this number get's smaller as hardware increases.
It may only be 50 per doubling now, or even less.

- Don






>the only flaw is that there are *two* degrees of freedom in the
>statistical
>analysis.  speed *and* different program opponents.  It would also be
>useful to play X vs X' where X' is simply X with 10x the time per move.
>Then the only variable is time, and you need fewer games to produce an
>acceptable error.
>
>But handicap games between different programs will also be
>interesting...



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