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Subject: Re: questions about WAC

Author: Sune Larsson

Date: 02:47:43 12/27/01

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>snip
>second example is WAC 31
>
>[D]rb3qk1/pQ3ppp/4p3/3P4/8/1P3N2/1P3PPP/3R2K1 w - -
>bm Qxa8 d6 dxe6; id "WAC.031


>
>Qxa8 is a bad move and I do not understand how it is one of
>the solutions


 1.Qxa8 Bxh2+ 2.Kxh2 Qxa8 3.d6 f6 4.d7 Qd8 5.Ne1 wins for white.
 The queen is a bad blockader.

 Sune



>
>d6 dxe6 are good moves and g3 is also a winning move that does not appear in the
>solutions
>
>I already tested my program in the first
>31 problems of WAC and it could solve almost all of them
>in less than a second.
>
>The only problem that it could not solve in a reasonable time
>is WAC 2
>I guess that it needs depth 13 in order to solve it
>and the estimated time that
>it needs to get this depth is at least some hours.
>
>The hardest problem for it
>(from the problems that it solved) was WAC 22
>but I consider it as a positional problem because
>there are many moves that win a pawn for white to get equality
>in material.
>
>Qh5 is one of them and my program found Nxf7 at depth 4
>but changed it's mind at depth 6 to Qh5 only to change
>it's mind later again to Nxf7 at depth 7.
>
>The search techniques are similiar to TSCP except
>limiting the qsearch to 7 plies
>
>I believe that it is illogical to let the qsearch to explode
>and it is also illogical to let it to explode only when the
>program search deeper.
>
>Qsearch is selective search and if you search many plies
>forward then you cannot trust your score and
>if you cannot trust your score there is no logical reason
>to waste more nodes in order to find a score and
>it seems better to me to save time and to
>return static evaluation.
>
>Uri



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