Author: Roger D Davis
Date: 08:31:03 12/28/01
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Ed, This was very helpful, thanks for the links. :) Roger On December 28, 2001 at 09:13:27, Edward Seid wrote: >LarsenVB is a Winboard engine written in Visual Basic 6. It's an Italian >engine, so I'm not sure how well commented the source code is, but you can visit >and download from the webpage at http://digilander.iol.it/larsenvb/. > >For a general overview of what you are getting yourself into, check out the >6-part series of articles at gamedev.net. > >http://www.gamedev.net/reference/articles/article1014.asp >http://www.gamedev.net/reference/articles/article1046.asp >http://www.gamedev.net/reference/articles/article1126.asp >http://www.gamedev.net/reference/articles/article1171.asp >http://www.gamedev.net/reference/articles/article1197.asp >http://www.gamedev.net/reference/articles/article1208.asp > >I had the same idea as you, but I have so many other things that I'd like to get >done, that chess programming has been put on hold. I'm not a programmer at all, >so I would have choosen VB as my platform also, as this seems to be the most >English-like (and thus non-programmer-friendly) of the higher languages. > >I'm sure it is true that if your goal is to build the fastest and best program >possible, then C/C++ is preferred over VB. However, for me, it would be more >for the intellectual challenge of doing it. > >Since you are doing what I can only dream of doing right now, I'd be very >interested to be kept abreast of your progress on your pet project. > >Best of luck. > >ed seid > >ed seid
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