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Subject: Re: Crafty results

Author: Michel Langeveld

Date: 04:18:05 12/31/01

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On December 31, 2001 at 07:07:58, Uri Blass wrote:

>On December 31, 2001 at 06:43:33, Michel Langeveld wrote:
>
>>On December 31, 2001 at 05:28:54, Dann Corbit wrote:
>>
>>>On December 31, 2001 at 05:26:11, Michel Langeveld wrote:
>>>>I want to check how efficient Nullmover is.
>>>
>>>By how often you fail high on your first choice.
>>
>>time=35.04  cpu=97%  mat=0  n=14164653  fh=91%  nps=404k
>>ext-> chk=587453 cap=73868 pp=5119 1rep=28823 mate=293
>>predicted=0  nodes=14164653  evals=4235981
>>endgame tablebase-> probes done=0  successful=0
>>hashing-> trans/ref=28%  pawn=98%  used=21%
>>SMP->  split=0  stop=0  data=0/64  cpu=33.99  elap=35.04
>>
>>1) Crafty needs 2 million nodes more.
>>
>>2) I build with optimized settings now and my program needs 56.51 seconds for
>>this position (with all statistal data switched on). The time crafty needs is
>>about 40% less than my time.
>>
>>3) The number of nodes crafty needs is almost twice the number of nps I get.
>>I have 216515,87 nps at the moment.
>>
>>4) I have no killers yet.
>>
>>Michel
>
>
>There is a problem with comparing nodes with Crafty if you do not use the same
>extensions and the same R for null move as Crafty.
>
>Uri

Crafty uses 2 kinds of extensions I don't have.
Pawn push and recaptures.

Crafty uses some kind of adaptive nullmove with R=3.
I use R=2 and even an other implementation of Crafty.

I think comparing nodes can be still valid but crafty sees probably more in the
same kind of depth at the moment by the extensions.

Michel



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