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Subject: Re: Evaluation Should Be Winning Probability - Not Pawns

Author: Roy Eassa

Date: 10:26:24 01/16/02

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On January 16, 2002 at 07:41:28, Graham Laight wrote:

>It has occurred to me that it is wrong to evaluate a position in terms of
>relative pawns (the "de facto" standard - whereby an evaluation of 2 means that
>you're approximately the equivalent of 2 pawns ahead).
>
>This means that many aspects of evaluation have to be squeezed into a dimension
>which is not appropriate at all.
>
>A better way would be to evaluate "winning probability". If a position was a
>draw, the value would be 0.50 (or 50%). If the player should win 3 out of 4
>times, the eval should be 75%. If the player must win from here, then the
>evaluation should be 100%.


I had the exact same thought some time ago.  But I figured the "ingredients" in
determining the value are the same either way.  There should be a simple way to
convert from one to the other.  E.g., a table something like this might do the
trick:

Pawns ahead   % Chance to Win
-----------   ---------------
0.0           50
0.1           51
0.2           52
0.3           53
0.4           54
0.5           55
0.6           56
0.7           57
0.8           58
0.9           59
1.0           60
1.5           66
2.0           77
3.0           88
5.0           99

Then the program could just show whichever value the user prefers.  (Of course,
the probabilities I used above are off the cuff, but they seem reasonable to me
at first glance.)



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