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Subject: Re: old programs

Author: Roy Eassa

Date: 10:41:13 01/27/02

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I don't know if it's a pipe dream or not, but it's very interesting stuff and I
enjoyed reading it.  I'd never heard of much of this, including
imperfect-but-compact TBs, before.  Very intriguing.  Thanks for posting!

  -Roy.


On January 26, 2002 at 21:04:47, David Dory wrote:

>On January 26, 2002 at 19:39:29, Roy Eassa wrote:
>
>>On January 26, 2002 at 18:38:23, David Dory wrote:
>>
>>>There are further advancements that will be coming out in computer chess in the
>>>near future which were impossible until today's strong hardware became reality.
>>>When these new features become implemented, they will allow tomorrow's programs
>>>to far surpass anything we have today.
>>
>>
>>That's great to hear, but seems to go against what others here have been saying.
>> Can you provide more details?
>
>Naturally, I think the EGTB's will grow, as will our hard drives. Currently our
>TB's give us "good as God" moves. In the future, I believe our larger TB's will
>give us "very good" moves but not perfect. We trade perfection for compactness,
>but still every 10 (or so) piece end game is played well enough to win.
>
>In the openings, some bright light will write a universal opening creator, which
>will work with a scanning function or auxilliary program. Every new nuance that
>is played by man or machine, that differs from current theory, will be analyzed
>for it's strengths, and automatically included in the chess programs updated
>book openings. Additionally, rooms of computers will do nothing but refine the
>openings (and middlegame) further through exhaustive testing. Something like
>Dann's CAP project.
>
>It will take some refinements, but this will put an end to all those computer
>games where the program came out in a poor position right out of book. I see
>this as either a common add-on for programs to use (like Winboard), or a
>standard individual feature of all the top programs.
>
>Sound wild? Sure, but tell me this was something anyone thought likely to happen
>just a decade ago. (Just last week a researcher was asking on the news for
>people to let him use their excess computer cycles to solve a problem related to
>Anthrax vaccine.)
>
>Taking this powerful, coordinated computer approach, I can't see why games
>couldn't be played and analyzed 24/7, by thousands of computers. Taking the
>results of this knowledge into a program would eliminate a lot of the search
>entirely - it was already done by the network of computers. Your program would
>simply access it.
>
>
>I believe programmers will continue to strengthen their programs in the same way
>that they have in the past, however, I also believe the largest improvements
>will come from these (and other) features.
>
>A pipe dream? I don't think so. What do you think?
>
>(Not you, J., I know what you think. You think you want to hide my pipe, right?)
>
>Dave



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