Author: Odd Gunnar Malin
Date: 14:21:29 01/28/02
Go up one level in this thread
On January 28, 2002 at 15:43:08, David Rasmussen wrote: >On January 28, 2002 at 14:06:53, Odd Gunnar Malin wrote: > >>On January 28, 2002 at 11:23:21, David Rasmussen wrote: >> >>>Whenever I get disconnected and reconnect to ICS, I get the movelist of mu >>>current game, but in the wrong format. Chezzz can only understand SAN: >>> >>>WinBoard 4.2.5 + chezzz >>>Reset(1, 0) from gameMode 0 >>>recognized 'normal' (-1) as variant normal >>>GameEnds(0, (null), 2) >>>StartChildProcess (dir="c:\documents and >>>settings\administrator\dokumenter\visual studio projects\chezzz\release") chezzz >>>591 >first : xboard >>>protover 2 >>>611 <first : Chezzz version 1.0 alpha >>>611 <first : Found book file with 722944 entries. >>>611 <first : Tablebase path: C:\TB >>>10596 >first : new >> >>You aren't telling him that you use san, the default is this 'a1b2' format. >> > >Yes I am but later. You can see "feature san=1" in the output I sent. > >>Maybe take a look in egine-intf.html file and send 'feature done=0' after >>'protover 2'. Then you could initalize your tablebase and send 'feature san=1' >>and 'feature done=1' when finish. >> > >Believe me I have read engine-intf.html 1000 times, and this used to work. > >>Then you don't have to wait 10 sec. either for the engine to start. >> >>Odd Gunnar > >The reason why so much time passes is Eugene's code finding the tablebases. >Others have told me that it seems to take too long, or at least longer than it >does for them. I don't know. There is _none_ of my code involved there, only >Eugene's. Maybe it is because 1) It is a portable, and it's harddrive is 4500 >RPM. 2) The disk might be heavily fragmented. > >/David See my other post, you must send 'feature done=0' and then start your initializing. Odd Gunnar
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