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Subject: Re: Winboard bug?

Author: Odd Gunnar Malin

Date: 14:21:29 01/28/02

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On January 28, 2002 at 15:43:08, David Rasmussen wrote:

>On January 28, 2002 at 14:06:53, Odd Gunnar Malin wrote:
>
>>On January 28, 2002 at 11:23:21, David Rasmussen wrote:
>>
>>>Whenever I get disconnected and reconnect to ICS, I get the movelist of mu
>>>current game, but in the wrong format. Chezzz can only understand SAN:
>>>
>>>WinBoard 4.2.5 + chezzz
>>>Reset(1, 0) from gameMode 0
>>>recognized 'normal' (-1) as variant normal
>>>GameEnds(0, (null), 2)
>>>StartChildProcess (dir="c:\documents and
>>>settings\administrator\dokumenter\visual studio projects\chezzz\release") chezzz
>>>591 >first : xboard
>>>protover 2
>>>611 <first : Chezzz version 1.0 alpha
>>>611 <first : Found book file with 722944 entries.
>>>611 <first : Tablebase path: C:\TB
>>>10596 >first : new
>>
>>You aren't telling him that you use san, the default is this 'a1b2' format.
>>
>
>Yes I am but later. You can see "feature san=1" in the output I sent.
>
>>Maybe take a look in egine-intf.html file and send 'feature done=0' after
>>'protover 2'. Then you could initalize your tablebase and send 'feature san=1'
>>and 'feature done=1' when finish.
>>
>
>Believe me I have read engine-intf.html 1000 times, and this used to work.
>
>>Then you don't have to wait 10 sec. either for the engine to start.
>>
>>Odd Gunnar
>
>The reason why so much time passes is Eugene's code finding the tablebases.
>Others have told me that it seems to take too long, or at least longer than it
>does for them. I don't know. There is _none_ of my code involved there, only
>Eugene's. Maybe it is because 1) It is a portable, and it's harddrive is 4500
>RPM. 2) The disk might be heavily fragmented.
>
>/David

See my other post, you must send 'feature done=0' and then start your
initializing.

Odd Gunnar



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