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Subject: Re: Is the Depth directly proportional to the program's strength? (YES!)

Author: Sune Fischer

Date: 03:29:47 02/07/02

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On February 07, 2002 at 04:55:23, Tony Werten wrote:

>On February 06, 2002 at 10:45:25, Sune Fischer wrote:
>
>>On February 06, 2002 at 10:30:15, Tony Werten wrote:
>>>>So it would seem, but the search is exponential and not linear.
>>>>I think you should not consider the "depth" but rather the number of nodes
>>>>searched.
>>>
>>>Doesn't make a difference. Depth and number of nodes are the "same".
>>
>>Not at all, nodes is an exponential function of depth.
>
>Yes, should have said highly related.

I had a feeling that "same" was a bit fuzzy ;)

>My point is that when you give a program 1M nodes more than the other, at low
>depths this might be a couple of ply, at higher depths, it's less than a ply.
>
>Calling this diminishing returns isn't correct IMO. It's just the way a
>searchtree works.

Yes, and we wouldn't be doing that, we would be multiplying by a BF factor, e.g.
doubling the search time each time.
The question is, if we double up every time, do we see diminishing returns at
some point, or will there be a constant change in rating with each doubling?

If you compare computers rating with humans, you will see that almost all
programs are a few hundred elo higher in blitz and bullet than in standard
tournament time control.
Of cause we don't know what kind of diminishing returns a human has, so it
doesn't tell all that much, but there is a clear tendency.


>I believe DR is the fact that 4-3 scores a bit better then 8-6
>and 12-9

That would mean diminishing returns.

>OK. Hmm, how about giving a limited amount of petrol to accelerate a car ? If
>the first car goes slow, you can go twice as fast and arrive a few hours befor
>him. Else it might only be a few percent and a few minutes.

What you are thinking of is the function 1/x (because time=distance/velocity),
it shows similar characteristics as exp(-x), but is not the same.

-S.



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