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Subject: Re: 6 man tablebase question

Author: Robert Hyatt

Date: 20:40:06 02/10/02

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On February 09, 2002 at 22:49:22, Russell Reagan wrote:

>On February 09, 2002 at 22:35:54, Robert Hyatt wrote:
>
>>Several issues:
>>
>>1.  6 piece files are going to require some large mate-in-N scores.  IE they
>>will need 16 bits at least, which doubles the size compared to a current 5
>>piece file where all scores are 8 bits max.
>
>Why would you need to use a full 16-bits? And why would you add on "at least" to
>that? How many mates are going to take more moves than 65,536 moves without
>reaching a 50-move rule point or 3-fold repitition? The answer is none. Maybe
>you could explain why my reasoning doesn't work.
>


Simply because the _current_ way of building them uses distance to mate.
And distance to mate is distance to mate, period...  and it will definitely
push beyond 8 bits, and using 9 bits is _not_ convenient for reasonable speed
and accessing.



>>2.  another piece multiplies the size by roughly 60.
>
>No greater than 58, and less than that in practical play :P

58 is "roughly" 60...



>
>>3.  Unknown compression ability.  We already have some 6 piece files that
>>are 3+ gigabytes.  These are pawnless which have max symmetry.  Pawns will
>>increase that significantly.



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