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Subject: Re: Questions for Mr. Hyatt about Deep Blue

Author: Robert Hyatt

Date: 13:53:08 02/19/02

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On February 19, 2002 at 16:15:20, Gian-Carlo Pascutto wrote:

>On February 18, 2002 at 14:22:29, Robert Hyatt wrote:
>
>>I _specifically_ mentioned the two programs he quoted.  They are missing
>>basic knowledge, such as drawn endings and so forth.  Yes they play actively
>>in the middlegame, but the point for playing actively is to catch your
>>opponent in a short-sighted mistake.  DB would likely not be guilty of such.
>>And if you can't win in the middlegame, you had _better_ be good in the
>>ending because they certainly were.  And neither of the two programs mentioned
>>impress me as being super endgame players.  Very few do in fact...
>
>Blah. I don't agree with your assumption that active play only
>pays off versus an opponent making short-sighted mistakes, though
>I can't think of any way to prove one or another.

It seems intuitive to me.  Active play generally means weakening your position
to create play against the opponent.  If the plan doesn't work out, you end up
eating the weaknesses you created and you lose endings that you hoped you
wouldn't ever reach.




>
>As for the endgame, even if they are missing some basic knowledge,
>it certainly doesn't seem to hurt them much... Not against humans,
>not against other computers. (...and I won't speculate about DB)


The faster searchers are doing _well_ against other computers that are slower.
Check out the SSDF lists recently.  But the speculative play doesn't work so
well if your opponent sees far more than you do, and more accurately to boot.






>
>--
>GCP



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