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Subject: Re: VAN Wely wins - Terrible, Tragic Setback For Ed.

Author: Vincent Diepeveen

Date: 16:21:38 02/20/02

Go up one level in this thread


On February 20, 2002 at 14:36:43, Robert Hyatt wrote:

>On February 20, 2002 at 14:23:13, Vincent Diepeveen wrote:
>
>>On February 20, 2002 at 13:38:31, Robert Hyatt wrote:
>>
>>>On February 20, 2002 at 13:05:05, Vincent Diepeveen wrote:
>>>
>>>>On February 20, 2002 at 12:11:25, Joshua Lee wrote:
>>>>
>>>>>I guess this is why Crafty has code for colle/stonewall?!
>>>>>
>>>>>I wonder how much time does it take Rebel to see it made losing moves, has
>>>>>anyone looked at this?
>>>>
>>>>No program has code for that Joshua. A strategic concept is not
>>>>programmable.
>>>
>>>
>>>If you are talking about the Stonewall stuff, it is recognizable and
>>>avoidable without a lot of work.  Colle systems are the same if you use
>>>the simple "don't block the c pawn with a knight" approach which lets you
>>>avoid the more closed stuff...
>>
>>Do not confuse simple positional patterns with
>>strategic concepts of the stonewall please.
>
>I'm not confusing a thing.  Try to play the Stonewall against my program,
>with you white, and establish the classic d4e3f4 pattern with Crafty castled
>in front of that mess.
>
>it simply won't happen unless it happens while still in book.  _that_ is what
>I was talking about.  What you don't understand very well, you can certainly
>avoid...

Still this is no solution. We talk about white having a plan which is
derived from a structure. d4 e3 f4 in itself is no pattern. Secondly
how do you cure it. if you give penalty for opponent having that pattern
all a program is going to do it rape itself, like some progs do
with the 8 pawns penalty. Might work great against humans in blitz.
works disastreous against computers at slower levels.

Best regards,
Vincent



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