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Subject: Re: rating questions that may be interesting to investigate

Author: Uri Blass

Date: 05:46:11 03/03/02

Go up one level in this thread


On March 03, 2002 at 08:16:14, Sune Fischer wrote:

>On March 03, 2002 at 07:52:43, Uri Blass wrote:
>>>I think is is more interesting to ask these question at the higher plies.
>>
>>I think that you prefer to ask questions that are practically impossible to
>>answer.
>
>Well, yours is pretty far fetched also ;)
>
>>We cannot play games at 20,21,22 plies today.
>
>I suppose a million games to ply three is more realistic ;)

Yes

one game at depth 3 may take 1 second with the speed of the
computers of today and wasting one million seconds or even
few million seconds is something realistic.
>
>>I think that before asking the question about the rating of the perfect player
>>we need to ask if rating has a clear meaning.
>>
>>The rating is based on some assumption about the expected result of A against C
>>based on the expected result of A against B and the expected result of B against
>>C.
>>
>>This assumption is based on the normal distribution and not on games.
>>It is possible that we can get better assumption by playing games in the way
>>that I suggest.
>>
>>suppose A1 beats A0 600-400
>>A2 beats A1 600-400....
>>A1000 beat A999 600-400
>>
>>We may assume that the rating of A0 is 0.
>>
>>The question is what is the rating of A1000 and if we can expect the same rating
>>for A1000 if we are going to play only 500  matches(A2 against A0,A4 against
>>A2...A1000 against A998)
>>
>>Uri
>
>I'm guessing there would be 0.1 elo difference between A1000 and A999, you need
>more than 500 games to reveal that within the standard diviation.


Your assumption is wrong because if there is probability of 0.1% for a random
move then I expect a random move to happen one time for 1000 moves.

If we asssume that the average game take 60 moves then it means that
there will be a random move in more than 1/20 of the games.

I do not expect every random move to be decisive but I expect to see it often
enough to get at least a result of 50.5-49.5 forn A1000

50.5-49.5 means 4 elo difference so I agree that the difference is going to be
small but not 0.1 elo.

>In principle the list should be ordered as A1,A2,....A1000, you will probably
>see some strange things like A500 beating A523, so I'm not sure what you hope to
>prove by this experiment.

If the match is long enough I am not going to be strange things but I agree that
with only 1000 game per match with these small difference I may see strange
things so it is maybe better to use matches of 10000 games and probabilities of
100%,99%,98%,....1%,0%(I believe that with these probabilities I am not going to
see strange things even with match of 1000 games so we can even save time.

I want the difference to be small enough in order not to get practically
results of 100% even when I play level x against level x+2 instead of level x
against level x+1 and I want to know if the rating of the highest level is
dependent on the question is we play x against x+1 or x against x+2.

Uri



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