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Subject: Re: rating questions that may be interesting to investigate

Author: Sune Fischer

Date: 08:34:25 03/03/02

Go up one level in this thread


On March 03, 2002 at 08:46:11, Uri Blass wrote:

>On March 03, 2002 at 08:16:14, Sune Fischer wrote:
>
>>On March 03, 2002 at 07:52:43, Uri Blass wrote:
>>>>I think is is more interesting to ask these question at the higher plies.
>>>
>>>I think that you prefer to ask questions that are practically impossible to
>>>answer.
>>
>>Well, yours is pretty far fetched also ;)
>>
>>>We cannot play games at 20,21,22 plies today.
>>
>>I suppose a million games to ply three is more realistic ;)
>
>Yes
>
>one game at depth 3 may take 1 second with the speed of the
>computers of today and wasting one million seconds or even
>few million seconds is something realistic.

Hmm, maybe, but I think you will need a faster interface than winboard.

>>>I think that before asking the question about the rating of the perfect player
>>>we need to ask if rating has a clear meaning.
>>>
>>>The rating is based on some assumption about the expected result of A against C
>>>based on the expected result of A against B and the expected result of B against
>>>C.
>>>
>>>This assumption is based on the normal distribution and not on games.
>>>It is possible that we can get better assumption by playing games in the way
>>>that I suggest.
>>>
>>>suppose A1 beats A0 600-400
>>>A2 beats A1 600-400....
>>>A1000 beat A999 600-400
>>>
>>>We may assume that the rating of A0 is 0.
>>>
>>>The question is what is the rating of A1000 and if we can expect the same rating
>>>for A1000 if we are going to play only 500  matches(A2 against A0,A4 against
>>>A2...A1000 against A998)
>>>
>>>Uri
>>
>>I'm guessing there would be 0.1 elo difference between A1000 and A999, you need
>>more than 500 games to reveal that within the standard diviation.
>
>
>Your assumption is wrong because if there is probability of 0.1% for a random
>move then I expect a random move to happen one time for 1000 moves.
>
>If we asssume that the average game take 60 moves then it means that
>there will be a random move in more than 1/20 of the games.
>
>I do not expect every random move to be decisive but I expect to see it often
>enough to get at least a result of 50.5-49.5 forn A1000
>
>50.5-49.5 means 4 elo difference so I agree that the difference is going to be
>small but not 0.1 elo.
>

So, because An+1 will in 1 of 20 games make 1 less random move than An, then
that will be enough to get 4 point more elo?
I seriously doubt it, it probably does translate to less than an elo, one less
random move does not translate to a won game. Even if it was 4 elo, you still
would need more than 1000 games to observe this within the standard diviation.

>>In principle the list should be ordered as A1,A2,....A1000, you will probably
>>see some strange things like A500 beating A523, so I'm not sure what you hope to
>>prove by this experiment.
>
>If the match is long enough I am not going to be strange things but I agree that
>with only 1000 game per match with these small difference I may see strange
>things so it is maybe better to use matches of 10000 games and probabilities of
>100%,99%,98%,....1%,0%(I believe that with these probabilities I am not going to
>see strange things even with match of 1000 games so we can even save time.

I think you should do the experiment, I wonder if they wouldn't all end in a
draw due to insufficent material, seems unlikely one would get mated.

>I want the difference to be small enough in order not to get practically
>results of 100% even when I play level x against level x+2 instead of level x
>against level x+1 and I want to know if the rating of the highest level is
>dependent on the question is we play x against x+1 or x against x+2.
>
>Uri

Go Uri go :)

-S.



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