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Subject: Re: TB's & Castling (Opps, I did post the wrong FEN)

Author: Slater Wold

Date: 05:30:02 03/07/02

Go up one level in this thread


On March 07, 2002 at 03:43:00, Uri Blass wrote:

>On March 07, 2002 at 00:42:56, Slater Wold wrote:
>
>>On March 06, 2002 at 23:40:28, Robert Hyatt wrote:
>>
>>>On March 06, 2002 at 22:49:38, Slater Wold wrote:
>>>
>>>>On March 06, 2002 at 22:27:17, Uri Blass wrote:
>>>>
>>>>>On March 06, 2002 at 19:18:16, Slater Wold wrote:
>>>>>
>>>>>>Hyatt said in an earlier post that TB's don't take into account the ability to
>>>>>>castle because it would be a waste.
>>>>>>
>>>>>>However, when I feed this position into any engine, it solves it in 0.00 as a TB
>>>>>>win.
>>>>>>
>>>>>>[D]5Q1Q/5Q1Q/5Q1Q/5Q1Q/8/6P1/6k1/4KR1R w K -
>>>>>
>>>>>Your FEN is wrong and we need to imagine that all the white queens that you
>>>>>copied from dann corbit's post are missing.
>>>>
>>>>
>>>>You're right.  But obviously this is not the position I am talking about,
>>>>because I don't have the 13 man TB's.  :)
>>>>
>>>>
>>>>>>It shows 20 possible moves, all from TB's I am guessing.
>>>>>>
>>>>>>I cannot cut and paste the eval, because there isn't one, but I have:
>>>>><snipped>
>>>>>>1.+ - (#4) Rf4
>>>>>
>>>>>This is not correct and the program that you use has bugs.
>>>>>It should not call tablebases in a position that is not in the
>>>>>tablebases(castling is legal)
>>>>>
>>>>> >_Several_ of these moves take castling into accout.
>>>>>>
>>>>>>After Rf4 Kxg3 my TB's show 28 moves.  The first move is 1. + - (#2) O-O, the
>>>>>>last is 28. + - (#15) Rh8.
>>>>>>
>>>>>>I am 100% sure TB's do indeed take castling into consideration.
>>>>>
>>>>>
>>>>>No
>>>>>You do not understand how tablebases work.
>>>>>There are no moves in tablebases.
>>>>>
>>>>>The engine generates all the legal moves and looks in the tablebases after these
>>>>>moves to see distance to mate.
>>>>
>>>>
>>>>Um, well, according to Hyatt, it would tell the TB "o-o" and it wouldn't return
>>>>anything.  I am very well aware how TB's work.
>>>
>>>Not quite.  First I _never_ said anything like that.  With EGTB's you don't
>>>give them a move, and get back a score, you give them a _position_ and you get
>>>back a score.  And the score says "mate in N from the given position,
>>>assuming castling is impossible."
>>>
>>>
>>>
>>>>
>>>>
>>>>>If castling is legal then the engine looks at the tablebases to see the distance
>>>>>to mate after castling in order to see the mate in 2 score.
>>>>
>>>>
>>>>According to Hyatt, no it doesn't.
>>>
>>>
>>>You are greatly twisting things around.  Re-read what Uri wrote...
>>>
>>>"if castling is legal then the engine only checks the TB _after_ castling
>>>has been done."  Because after castling has been done, it can't be done again
>>>and the resulting EGTB score will be correct.  Prior to castling, the score
>>>will be wrong because castling is possible but the EGTB scores don't include
>>>castling.
>>>
>>>
>>>
>>>
>>>>
>>>>
>>>>>Uri
>>>>
>>>>The correct position is:
>>>>
>>>>[D]8/8/8/8/8/6P1/6k1/4KR1R w K -
>>>>
>>>>Sorry.
>>
>>I am not trying to "twist" anything around.  You said TB's don't take into
>>account castling.  Ok, fine.  I believe you.  I open a chess engine, and it's
>>returning o-o as a TB move.  NO EVAL NEEDED.  I am asking a simple question.
>>Why?!  How is an engine returning a mate, without TB's, without an eval?
>>
>>If it's a stupid question, I apologize.  I just don't understand, obviously.
>
>Very simple answer
>
>0-0 is not a tablebase move because the tablebases have no moves but
>only positions and evaluations.
>
>The position after 0-0 is a tablebase position.
>The engine tries every legal move and look at the tablebases
>to get a score for the position after the move.
>
>I can add that the way the engine is using tablebases is wrong
>and it can cause mistakes
>on positions when the only win is based on the idea to castle in the second move
>and not in the first move.
>
>In this case the engine may return draw score for every move because it is going
>to look at the tablebases that are based on the assumption that
>castling is illegal in the future.
>
>It is of course not important for practical games because castling is not
>allowed in practical games so I understand programmers who choose not to fix the
>problem.
>
>Uri

Thanks Uri.  But I am still not convinced.

When I put this position into a CB engine, I can monitor CPU usage, and I know,
it _never_ uses the CPU.  o-o doesn't not have an eval.

Last time I checked, when an engine "evaluates" a problem, it gives an eval.  It
also usually uses some CPU time.

Not so in either case here.  I am not sure what's going on.  But thanks for
trying to explain.  :)



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