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Subject: Re: TB's & Castling (Opps, I did post the wrong FEN)

Author: Robert Hyatt

Date: 07:40:19 03/07/02

Go up one level in this thread


On March 07, 2002 at 08:30:02, Slater Wold wrote:

>On March 07, 2002 at 03:43:00, Uri Blass wrote:
>
>>On March 07, 2002 at 00:42:56, Slater Wold wrote:
>>
>>>On March 06, 2002 at 23:40:28, Robert Hyatt wrote:
>>>
>>>>On March 06, 2002 at 22:49:38, Slater Wold wrote:
>>>>
>>>>>On March 06, 2002 at 22:27:17, Uri Blass wrote:
>>>>>
>>>>>>On March 06, 2002 at 19:18:16, Slater Wold wrote:
>>>>>>
>>>>>>>Hyatt said in an earlier post that TB's don't take into account the ability to
>>>>>>>castle because it would be a waste.
>>>>>>>
>>>>>>>However, when I feed this position into any engine, it solves it in 0.00 as a TB
>>>>>>>win.
>>>>>>>
>>>>>>>[D]5Q1Q/5Q1Q/5Q1Q/5Q1Q/8/6P1/6k1/4KR1R w K -
>>>>>>
>>>>>>Your FEN is wrong and we need to imagine that all the white queens that you
>>>>>>copied from dann corbit's post are missing.
>>>>>
>>>>>
>>>>>You're right.  But obviously this is not the position I am talking about,
>>>>>because I don't have the 13 man TB's.  :)
>>>>>
>>>>>
>>>>>>>It shows 20 possible moves, all from TB's I am guessing.
>>>>>>>
>>>>>>>I cannot cut and paste the eval, because there isn't one, but I have:
>>>>>><snipped>
>>>>>>>1.+ - (#4) Rf4
>>>>>>
>>>>>>This is not correct and the program that you use has bugs.
>>>>>>It should not call tablebases in a position that is not in the
>>>>>>tablebases(castling is legal)
>>>>>>
>>>>>> >_Several_ of these moves take castling into accout.
>>>>>>>
>>>>>>>After Rf4 Kxg3 my TB's show 28 moves.  The first move is 1. + - (#2) O-O, the
>>>>>>>last is 28. + - (#15) Rh8.
>>>>>>>
>>>>>>>I am 100% sure TB's do indeed take castling into consideration.
>>>>>>
>>>>>>
>>>>>>No
>>>>>>You do not understand how tablebases work.
>>>>>>There are no moves in tablebases.
>>>>>>
>>>>>>The engine generates all the legal moves and looks in the tablebases after these
>>>>>>moves to see distance to mate.
>>>>>
>>>>>
>>>>>Um, well, according to Hyatt, it would tell the TB "o-o" and it wouldn't return
>>>>>anything.  I am very well aware how TB's work.
>>>>
>>>>Not quite.  First I _never_ said anything like that.  With EGTB's you don't
>>>>give them a move, and get back a score, you give them a _position_ and you get
>>>>back a score.  And the score says "mate in N from the given position,
>>>>assuming castling is impossible."
>>>>
>>>>
>>>>
>>>>>
>>>>>
>>>>>>If castling is legal then the engine looks at the tablebases to see the distance
>>>>>>to mate after castling in order to see the mate in 2 score.
>>>>>
>>>>>
>>>>>According to Hyatt, no it doesn't.
>>>>
>>>>
>>>>You are greatly twisting things around.  Re-read what Uri wrote...
>>>>
>>>>"if castling is legal then the engine only checks the TB _after_ castling
>>>>has been done."  Because after castling has been done, it can't be done again
>>>>and the resulting EGTB score will be correct.  Prior to castling, the score
>>>>will be wrong because castling is possible but the EGTB scores don't include
>>>>castling.
>>>>
>>>>
>>>>
>>>>
>>>>>
>>>>>
>>>>>>Uri
>>>>>
>>>>>The correct position is:
>>>>>
>>>>>[D]8/8/8/8/8/6P1/6k1/4KR1R w K -
>>>>>
>>>>>Sorry.
>>>
>>>I am not trying to "twist" anything around.  You said TB's don't take into
>>>account castling.  Ok, fine.  I believe you.  I open a chess engine, and it's
>>>returning o-o as a TB move.  NO EVAL NEEDED.  I am asking a simple question.
>>>Why?!  How is an engine returning a mate, without TB's, without an eval?
>>>
>>>If it's a stupid question, I apologize.  I just don't understand, obviously.
>>
>>Very simple answer
>>
>>0-0 is not a tablebase move because the tablebases have no moves but
>>only positions and evaluations.
>>
>>The position after 0-0 is a tablebase position.
>>The engine tries every legal move and look at the tablebases
>>to get a score for the position after the move.
>>
>>I can add that the way the engine is using tablebases is wrong
>>and it can cause mistakes
>>on positions when the only win is based on the idea to castle in the second move
>>and not in the first move.
>>
>>In this case the engine may return draw score for every move because it is going
>>to look at the tablebases that are based on the assumption that
>>castling is illegal in the future.
>>
>>It is of course not important for practical games because castling is not
>>allowed in practical games so I understand programmers who choose not to fix the
>>problem.
>>
>>Uri
>
>Thanks Uri.  But I am still not convinced.
>
>When I put this position into a CB engine, I can monitor CPU usage, and I know,
>it _never_ uses the CPU.  o-o doesn't not have an eval.
>
>Last time I checked, when an engine "evaluates" a problem, it gives an eval.  It
>also usually uses some CPU time.

Evaluating a single position takes what?  a millisecond?  You think you
could see that on the CPU meter?  If the position at the root of the tree
(the position after o-o) is a tb position, the computer makes every possible
move, one at a time, and then probes the TB.  It chooses the move that has the
best possible TB score.  It is _definitely_ doing some work.  But the work is
a few milliseconds at most, a few microseconds at best.  You can't see that on
a "cpu meter"...





>
>Not so in either case here.  I am not sure what's going on.  But thanks for
>trying to explain.  :)



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