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Subject: You're looking at this all wrong, Slater. :)

Author: Jeremiah Penery

Date: 15:44:51 03/07/02

Go up one level in this thread


On March 07, 2002 at 00:37:22, Slater Wold wrote:

>On March 06, 2002 at 23:37:15, Robert Hyatt wrote:
>
>>On March 06, 2002 at 19:18:16, Slater Wold wrote:
>>
>>>Hyatt said in an earlier post that TB's don't take into account the ability to
>>>castle because it would be a waste.
>>>
>>>However, when I feed this position into any engine, it solves it in 0.00 as a TB
>>>win.
>>>
>>>[D]8/8/8/8/8/6P1/6k1/4KR1R w K -
>>>
>>>It shows 20 possible moves, all from TB's I am guessing.
>>>
>>>I cannot cut and paste the eval, because there isn't one, but I have:
>>>
>>>1.+ - (#4) Rf4
<snip other moves>

>>>_Several_ of these moves take castling into accout.
>>>
>>>After Rf4 Kxg3 my TB's show 28 moves.  The first move is 1. + - (#2) O-O, the
>>>last is 28. + - (#15) Rh8.
>>>
>>>I am 100% sure TB's do indeed take castling into consideration.
>>
>>
>>You are also 100% wrong.
>>
>>Ask Eugene... he wrote the code.  Castling is _not_ included.
>
>All I know is that without using an engine, (yes, in CB you can do that) TB's
>return o-o.  Or _something_ does.
>
>EUGENE.........................


The root position is a MATE IN _3_ if you include castling.  You can see that
the TBs are returning MATE IN _4_, because they don't include castling.

IF CASTLING WERE INCLUDED, YOU'D SEE #3 FROM THE ROOT POSITION. :)

That's all.



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