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Subject: Re: Sorry but wishful thinking will NOT help Mr. Gulko ?!

Author: Terry McCracken

Date: 07:39:28 03/09/02

Go up one level in this thread


On March 09, 2002 at 10:12:20, Uri Blass wrote:

>On March 09, 2002 at 09:21:09, Terry McCracken wrote:
>
>>On March 08, 2002 at 12:08:49, Robert Hyatt wrote:
>>
>>>On March 08, 2002 at 08:20:41, Jorge Pichard wrote:
>>>
>>>>On March 08, 2002 at 05:06:31, Chris Carson wrote:
>>>>
>>>>>On March 07, 2002 at 20:09:25, mike schoonover wrote:
>>>>>
>>>>>>i can see where this thread is going to turn into a real
>>>>>>pissing contest.  :)
>>>>>>i wish the best to gulko.he his a fine chess player.
>>>>>
>>>>>I do to, I have always enjoyed his games and respected his play.
>>>>>
>>>>>>he's the best sentimental favorite so far.
>>>>>>go G!give them processers stack overflows.
>>>>>
>>>>>Give em hell, hope he wins and takes them down.
>>>>>
>>>>>>regards
>>>>>>mike
>>>>
>>>>Sorry to say this but wishful thinking will NOT help Mr.Gulko, the only thing
>>>>that would help him is if the organizer dicides to use a slow computer like a
>>>>Athlon 700 Mhz. But at this time control even a mere 700 Mhz would tare him
>>>>apart.
>>>
>>>
>>>Maybe or maybe not.  I watched a GM "dismantle" a very fast AMD box last
>>>week 6 games in a row...  and 8 out of 10 games overall.  And the time control
>>>was a very slow 3 0...
>>>
>>>The GMs are dangerous.  _very_ dangerous.  To think otherwise is very foolish.
>>>Chess is a _long_ way from being solved by computers...
>>
>>All GM's are dangerous, plain and simple.
>>
>>You're correct, most people here haven't a clue about top young and often
>>relatively unkown GM's that play Bullet Chess and often beat comps. on ICC.
>>Not to say older and even some old GM's are not impressive!
>>Beating them at 3 0 is most impressive!
>
>This is not my opinion
>
>It is more easy to set a prepared a trap at home before the game for a 3 0 game
>then to prepare a trap for a slow time control game.
Yeah Right!
>
>I will be more impressed if they can beat some non deterministic good machine 8
>times out of 10 at 3 0.

Well I guess this stands to reason, but Deeper Blue would even be more
impressive!
>
>It is possible to do it by doing a random changes in the evaluation.
>The program is not going to play significantly worse if you do small random
>change in the weights of the evaluation(not more than 5%) but it is going to be
>harder to repeat a game that the player prepared at home and I suspect that part
>of the games that players win against machines are games that they prepared at
>home based on their own copy of the same program(learning cannot help because it
>is a different copy).
>
>Uri

Uri Nothing is of *Your Opinion*! I addessed this to Dr. Hyatt, not you.

Most of what you said is useless!

Terry



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