Author: Hans van der Zijden
Date: 17:10:11 04/04/02
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On April 04, 2002 at 16:44:25, Charlie GOLD wrote: > Help!! I would like to get a copy of the rules for playing Kreigspeil. >THANKS, charlie The name Kreigspeil doesn't ring a bell, but when I read Otello Gnaramori explanation it reminded me of a game I know under a different name (Can I?). The link that Otello provided does not give all the rules. Here they are: White and black make their moves on their own boards without seeing the moves of the opponent. The referee makes both moves and tells the players whose move it is, he tells if the player to move is in check and in case of a capture he tells on which square it is made. If a move is illegal the referee will make him play another move. If it is a check the referee will say it is a check on a long or short diagonal in case of a bishop (queen), or on the horizon or vertical in case of a rook (queen), or around the corner in case of a knight. Players are allowed to ask if they can take with a pawn as long as they have pawns. When the referee confirms a player can take with a pawn, then the player must try a pawn capture at least once. Some examples: [D]8/8/K7/8/2b5/8/8/8 w - - Check on the long diagonal. This is often confusing for the checking player, because he thinks the king will be on the a2-g8 diagonal, but you have to see it from the kings point of view. f1-a6 is longer than a6-c8. [D]8/2q5/8/K7/8/8/8/8 w - - Check on the short diagonal. [D]8/8/8/8/8/8/8/1K5r w - - Check on the horizon. [D]1q6/8/8/8/8/8/8/1K6 w - - Check on the vertical. [D]8/8/8/8/8/8/3n4/1K6 w - - Check around the corner. Some tips: 1. Since players tend to be very careful in the opening, it may take a while before the first pawn can capture. In stead of players asking "can I?" before every move, it is better if the referee announces the first time a player can take with a pawn. 2. After that, always ask "can I?" unless you know you can. 3. Hide your pieces behind your pawns and defend everything as much as possible. 4. Always take back. Pieces are not worth much. In endgames I think pawns are worth more than knight or bishops. 5. Use your king a lot. You can learn a lot about the position of the opponents pieces by hearing from the referee that you cannot move your king to a certain square. 6. In case of a check, try capture moves first on the checkingline before moving the king out of check. You never know, maybe you capture an undefended checking piece. 7. Make adjustments on the opponents position every time the referee gives you information. It is very important that you have the number of pieces right. Also if you don't know what piece you captured, still take some piece of the board. If you took both knights of the board and you hear you are in check around the corner, you can simply replace a bishop for a knight. 8. Let someone write down the moves or make sure the referee has a good memory so he can tell you what happened during the game. I think the game is more fun for the spectators than for the players. Spectators are also good in case the referee makes a mistake. We used to play this variation of chess a lot on our club. I even wrote a program for it. The program plays one side and is also an honest referee. If you have anymore questions I'll be glad to answer them. Hans.
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