Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Kreigspei > > >l

Author: Hans van der Zijden

Date: 17:10:11 04/04/02

Go up one level in this thread


On April 04, 2002 at 16:44:25, Charlie GOLD wrote:

>     Help!! I would like to get a copy of the rules for playing Kreigspeil.
>THANKS,   charlie

The name Kreigspeil doesn't ring a bell, but when I read Otello Gnaramori
explanation it reminded me of a game I know under a different name (Can I?). The
link that Otello provided does not give all the rules. Here they are:

White and black make their moves on their own boards without seeing the moves of
the opponent. The referee makes both moves and tells the players whose move it
is, he tells if the player to move is in check and in case of a capture he tells
on which square it is made. If a move is illegal the referee will make him play
another move. If it is a check the referee will say it is a check on a long or
short diagonal in case of a bishop (queen), or on the horizon or vertical in
case of a rook (queen), or around the corner in case of a knight. Players are
allowed to ask if they can take with a pawn as long as they have pawns. When the
referee confirms a player can take with a pawn, then the player must try a pawn
capture at least once. Some examples:

[D]8/8/K7/8/2b5/8/8/8 w - -

Check on the long diagonal. This is often confusing for the checking player,
because he thinks the king will be on the a2-g8 diagonal, but you have to see it
from the kings point of view. f1-a6 is longer than a6-c8.

[D]8/2q5/8/K7/8/8/8/8 w - -

Check on the short diagonal.

[D]8/8/8/8/8/8/8/1K5r w - -

Check on the horizon.

[D]1q6/8/8/8/8/8/8/1K6 w - -

Check on the vertical.

[D]8/8/8/8/8/8/3n4/1K6 w - -

Check around the corner.

Some tips:

1. Since players tend to be very careful in the opening, it may take a while
before the first pawn can capture. In stead of players asking "can I?" before
every move, it is better if the referee announces the first time a player can
take with a pawn.

2. After that, always ask "can I?" unless you know you can.

3. Hide your pieces behind your pawns and defend everything as much as possible.

4. Always take back. Pieces are not worth much. In endgames I think pawns are
worth more than knight or bishops.

5. Use your king a lot. You can learn a lot about the position of the opponents
pieces by hearing from the referee that you cannot move your king to a certain
square.

6. In case of a check, try capture moves first on the checkingline before moving
the king out of check. You never know, maybe you capture an undefended checking
piece.

7. Make adjustments on the opponents position every time the referee gives you
information. It is very important that you have the number of pieces right. Also
if you don't know what piece you captured, still take some piece of the board.
If you took both knights of the board and you hear you are in check around the
corner, you can simply replace a bishop for a knight.

8. Let someone write down the moves or make sure the referee has a good memory
so he can tell you what happened during the game. I think the game is more fun
for the spectators than for the players. Spectators are also good in case the
referee makes a mistake.

We used to play this variation of chess a lot on our club. I even wrote a
program for it. The program plays one side and is also an honest referee.

If you have anymore questions I'll be glad to answer them.

Hans.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.