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Subject: Re: Method of determing computer or human player?

Author: Louis Fagliano

Date: 22:54:04 04/07/02

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On April 08, 2002 at 00:26:23, K. Burcham wrote:

>On April 07, 2002 at 23:47:59, Russell Reagan wrote:
>
>>Given a game, are there any methods of analyzing the game for the purposes of
>>determining whether one of the players is a computer? I've heard people say that
>>ICC uses some method to detect cheating, but I can't really figure out how they
>>would do that, unless they just have a computer running many top programs and
>>try to find players who are consistently in line with the moves a particular
>>program plays.
>>
>>Any thoughts?
>>
>>Russell
>
>some sites have software to detect when a player is using the
>alt/tab keys. each player has a light that will flash off and on each time the
>alt/tab keys are used.
>i assume you know that this is how some move manually  in fast games where there
>is no auto connection. some can move 45 to 55 moves in 3/0 games manually. this
>same software can be routed to an administrator that is online at the time.
>at ICC i think that GM get a free account. so all GM are known there by some id
>as a GM. all program accounts are supposed to be registered as a comp.
>if someone thinks they are going to go over there and sign up a new human
>account, and then with comp get very high rating quickly (which it will), they
>will know by this. also some will turn you in if they suspect comp play.
>i have played several human-comp games at servers. most of the time that i play
>a program, my eval will be steady close to 0 score. not all but most.
>when you play a human the score will fluctuate. even when i get a draw the score
>will fluctuate. not every game but most games.
>kburcham

What if someone has two computers?  You can very well play blitz 5 0 like this
(you'd run out of time transferring moves) but maybe blitz 5 10, perhaps?



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