Author: Louis Fagliano
Date: 22:54:04 04/07/02
Go up one level in this thread
On April 08, 2002 at 00:26:23, K. Burcham wrote: >On April 07, 2002 at 23:47:59, Russell Reagan wrote: > >>Given a game, are there any methods of analyzing the game for the purposes of >>determining whether one of the players is a computer? I've heard people say that >>ICC uses some method to detect cheating, but I can't really figure out how they >>would do that, unless they just have a computer running many top programs and >>try to find players who are consistently in line with the moves a particular >>program plays. >> >>Any thoughts? >> >>Russell > >some sites have software to detect when a player is using the >alt/tab keys. each player has a light that will flash off and on each time the >alt/tab keys are used. >i assume you know that this is how some move manually in fast games where there >is no auto connection. some can move 45 to 55 moves in 3/0 games manually. this >same software can be routed to an administrator that is online at the time. >at ICC i think that GM get a free account. so all GM are known there by some id >as a GM. all program accounts are supposed to be registered as a comp. >if someone thinks they are going to go over there and sign up a new human >account, and then with comp get very high rating quickly (which it will), they >will know by this. also some will turn you in if they suspect comp play. >i have played several human-comp games at servers. most of the time that i play >a program, my eval will be steady close to 0 score. not all but most. >when you play a human the score will fluctuate. even when i get a draw the score >will fluctuate. not every game but most games. >kburcham What if someone has two computers? You can very well play blitz 5 0 like this (you'd run out of time transferring moves) but maybe blitz 5 10, perhaps?
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