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Subject: Re: Method of determing computer or human player?

Author: Jeff White

Date: 12:57:50 04/08/02

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On April 07, 2002 at 23:59:15, Uri Blass wrote:

>On April 07, 2002 at 23:47:59, Russell Reagan wrote:
>
>>Given a game, are there any methods of analyzing the game for the purposes of
>>determining whether one of the players is a computer? I've heard people say that
>>ICC uses some method to detect cheating, but I can't really figure out how they
>>would do that, unless they just have a computer running many top programs and
>>try to find players who are consistently in line with the moves a particular
>>program plays.
>>
>>Any thoughts?
>>
>>Russell
>
>if the player use exactly the same time for every move you can suspect that it
>is a computer.
>
>If the player thinks a long time about an obvious capture you can suspect that
>it is a computer.
>
>If the player plays no tactical mistakes in complicated position that it is
>natural to expect humans to blunder then you can also suspect that it is a
>computer.
>
>Uri

There is no real way to catch a cheat. I find it very distressing that people
resort to cheating. I haven't played online for some time because of this, but
I'm only really denying myself the fun it is of playing online, so now I really
don't care. If someone is cheating online and beating me, then that's a game
I'll learn from when I analyze it. I'd really like to believe and DO believe
that MOST players are honorable players that do not cheat. I don't play bullet
games and games in 5 minutes as I don't see the point. I also don't play with
those funny time controls either. You know, where you get an extra 10 seconds
added to your clock for each move. I play games in 20-45 minutes for each side
and that's it.

Regards,
Jeff




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