Author: Jeff White
Date: 12:57:50 04/08/02
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On April 07, 2002 at 23:59:15, Uri Blass wrote: >On April 07, 2002 at 23:47:59, Russell Reagan wrote: > >>Given a game, are there any methods of analyzing the game for the purposes of >>determining whether one of the players is a computer? I've heard people say that >>ICC uses some method to detect cheating, but I can't really figure out how they >>would do that, unless they just have a computer running many top programs and >>try to find players who are consistently in line with the moves a particular >>program plays. >> >>Any thoughts? >> >>Russell > >if the player use exactly the same time for every move you can suspect that it >is a computer. > >If the player thinks a long time about an obvious capture you can suspect that >it is a computer. > >If the player plays no tactical mistakes in complicated position that it is >natural to expect humans to blunder then you can also suspect that it is a >computer. > >Uri There is no real way to catch a cheat. I find it very distressing that people resort to cheating. I haven't played online for some time because of this, but I'm only really denying myself the fun it is of playing online, so now I really don't care. If someone is cheating online and beating me, then that's a game I'll learn from when I analyze it. I'd really like to believe and DO believe that MOST players are honorable players that do not cheat. I don't play bullet games and games in 5 minutes as I don't see the point. I also don't play with those funny time controls either. You know, where you get an extra 10 seconds added to your clock for each move. I play games in 20-45 minutes for each side and that's it. Regards, Jeff
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