Author: Russell Reagan
Date: 20:37:19 04/08/02
Go up one level in this thread
On April 08, 2002 at 22:32:42, Michael Vox wrote: >On April 08, 2002 at 12:58:25, Robert Hyatt wrote: > >>On April 07, 2002 at 16:18:27, Michael Vox wrote: >> >>> >>>I often hear programmers refer to 'anti-human' stuff programmed in the coding. >>>In layman's terms, what does this make the program do ? >> >> >>Several things. >> >>1. avoid blocked pawn structures so that the game stays active rather >>than becoming positional. >> >>2. avoid trades to keep things complicated. Rather than trade, retreat and >>do something else. The more pieces on the board, the easier for the human to >>mis-calculate.. >> >>3. play active rather than strategic openings. >> >>You get the general idea... > >Must be hard to program that many variables. > >What do you think about Kramnik's comment that the 8X CPU will be at 2800 ELO. > >What would you estimate a 2.5ghz X 8 Intel CPUs at... in ELO with Fritz 7b ?? Think about the situation. If Kramnik says that the program is going to be playing at a 2800 level, then if he loses, then it was "expected". If he wins, he is a genius. It's a no lose situation for him if he says that. Imagine if he came out and said what Bob said, that it will be mid 2500's. If he loses, then it's a horrible loss. If he wins, the THAT was expected because the computer is "only" 2500. Russell
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