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Subject: Re: What is Anti-Human Stuff ??

Author: Russell Reagan

Date: 20:37:19 04/08/02

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On April 08, 2002 at 22:32:42, Michael Vox wrote:

>On April 08, 2002 at 12:58:25, Robert Hyatt wrote:
>
>>On April 07, 2002 at 16:18:27, Michael Vox wrote:
>>
>>>
>>>I often hear programmers refer to 'anti-human' stuff programmed in the coding.
>>>In layman's terms, what does this make the program do ?
>>
>>
>>Several things.
>>
>>1.  avoid blocked pawn structures so that the game stays active rather
>>than becoming positional.
>>
>>2.  avoid trades to keep things complicated.  Rather than trade, retreat and
>>do something else.  The more pieces on the board, the easier for the human to
>>mis-calculate..
>>
>>3.  play active rather than strategic openings.
>>
>>You get the general idea...
>
>Must be hard to program that many variables.
>
>What do you think about Kramnik's comment that the 8X CPU will be at 2800 ELO.
>
>What would you estimate a 2.5ghz X 8 Intel CPUs at... in ELO with Fritz 7b ??

Think about the situation. If Kramnik says that the program is going to be
playing at a 2800 level, then if he loses, then it was "expected". If he wins,
he is a genius. It's a no lose situation for him if he says that.

Imagine if he came out and said what Bob said, that it will be mid 2500's. If he
loses, then it's a horrible loss. If he wins, the THAT was expected because the
computer is "only" 2500.

Russell



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