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Subject: Re: Robert------Deep Blue knowledge question

Author: Robert Hyatt

Date: 13:01:50 04/10/02

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On April 10, 2002 at 14:19:34, Rafael Andrist wrote:

>On April 10, 2002 at 11:52:16, Robert Hyatt wrote:
>>>1. Deep Blue had 50x the knowledge of todays programs.
>>
>>I don't know that that statement is true.  I am certain, based on details
>>that I learned by talking to Hsu at the last couple of ACM events, that they
>>had knowledge that other programs did not have.  We had a giant discussion
>>one night about opposite bishops.  A version of chess genius was playing
>>(I think at least) and it was saying the position was a dead draw.  Hsu
>>pointed out that it wasn't a draw at all and that "deep blue prototype"
>>knew this.  He later showed us what it thought about how to win.  A GM
>>had explained this to them a couple of years earlier and they had built it
>>in to the program with good results.  They mentioned _lots_ of such special-
>>case evaluation terms that were suggested by the various GM players they had
>>helping...
>
>IIRC you've mentioned this example already some time ago. You surely had some
>very interesting discussions with Hsu/Deep Blue team. Did you implement results
>of those discussions also in Crafty or do you have to keep this secret? Or do
>you think that adding some of the discussed knowledge would only slow down
>Crafy?
>
>regards
>Rafael B. Andrist


The opposite-color bishop stuff is in crafty in a form.  However, I did it
after a GM suggested it, not because of the Hsu discussion.  And what I did
really wasn't directed toward opposite-colored bishops, but rather was an
endgame evaluation idea based on "split passed pawns" are more difficult
to handle than connected passed pawns when a king or king and minor has to
"hold the fort"...

All knowledge "slows crafty down."  However, at least for most of what I have
done to date, the trade-off was considered viable.  IE the "smarts" more than
offset the loss of search speed/tactical acuity.



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