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Subject: Re: Robert------Deep Blue knowledge question

Author: Rafael Andrist

Date: 13:42:15 04/10/02

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On April 10, 2002 at 16:01:50, Robert Hyatt wrote:

>On April 10, 2002 at 14:19:34, Rafael Andrist wrote:
>
>>On April 10, 2002 at 11:52:16, Robert Hyatt wrote:
>>>>1. Deep Blue had 50x the knowledge of todays programs.
>>>
>>>I don't know that that statement is true.  I am certain, based on details
>>>that I learned by talking to Hsu at the last couple of ACM events, that they
>>>had knowledge that other programs did not have.  We had a giant discussion
>>>one night about opposite bishops.  A version of chess genius was playing
>>>(I think at least) and it was saying the position was a dead draw.  Hsu
>>>pointed out that it wasn't a draw at all and that "deep blue prototype"
>>>knew this.  He later showed us what it thought about how to win.  A GM
>>>had explained this to them a couple of years earlier and they had built it
>>>in to the program with good results.  They mentioned _lots_ of such special-
>>>case evaluation terms that were suggested by the various GM players they had
>>>helping...
>>
>>IIRC you've mentioned this example already some time ago. You surely had some
>>very interesting discussions with Hsu/Deep Blue team. Did you implement results
>>of those discussions also in Crafty or do you have to keep this secret? Or do
>>you think that adding some of the discussed knowledge would only slow down
>>Crafy?
>>
>>regards
>>Rafael B. Andrist
>
>
>The opposite-color bishop stuff is in crafty in a form.  However, I did it
>after a GM suggested it, not because of the Hsu discussion.  And what I did
>really wasn't directed toward opposite-colored bishops, but rather was an
>endgame evaluation idea based on "split passed pawns" are more difficult
>to handle than connected passed pawns when a king or king and minor has to
>"hold the fort"...

Yes, and in a pure pawn endgame you can determine exactly with the rule of
Studenezki if two splited pawns can queen without help of the own king.

>All knowledge "slows crafty down."  However, at least for most of what I have
>done to date, the trade-off was considered viable.  IE the "smarts" more than
>offset the loss of search speed/tactical acuity.

In general, this is clear - that's why I the word added "only". BTW sometimes
adding some knowledge leads to slightly smaller search trees and/or higher nps
values.

regards
Rafael B. Andrist



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