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Subject: Re: GM Smirin vs 4 comps - Match Predictions

Author: Terry McCracken

Date: 08:03:57 04/17/02

Go up one level in this thread


On April 17, 2002 at 10:13:33, Roy Eassa wrote:

>On April 17, 2002 at 03:04:52, Terry McCracken wrote:
>
>>On April 17, 2002 at 01:31:51, Joe Little wrote:
>>
>>>On April 16, 2002 at 18:28:36, Otello Gnaramori wrote:
>>>
>>>>On April 16, 2002 at 17:19:13, martin fierz wrote:
>>>>>a program which plays a game like shredder vs.
>>>>>smirin is just not GM strength. it is 3000+ in tactics and 2000- in positional
>>>>>play.
>>>>
>>>>I think that chess is made over 90% of tactics... so 2700+ is not an optimistic
>>>>evaluation.
>>>>
>>>>Regards,
>>>>Otello
>>>
>>>
>>> I agree, seems pretty obvious to me but who am I?
>>
>>Yes Chess is 90% tactics at least, maybe even 95%! But that would still only
>>mean that programmes play around 2700 level in tactics only, not in positional
>>play and planning, which is _fundamental_ and till a programme aquires this
>>skill in won't be a _complete_ Grandmaster.
>>
>>Planning is many years away, positional play is advanced a long ways but still
>>needs improvement.
>>
>>Computers will play 2800+ in tactics long before it can actually manage deep
>>positional play, let alone planning.
>>
>>When _all_ weak areas are finally addressed, Computers will be stronger than a
>>GM and will win almost all the time, but that is likely many years down the
>>road.
>>
>>However they may be still beating GM's almost consistently when Computers are at
>>2800+ at tactics.
>>
>>Only the best anti-computer play will succeed, against them, although there will
>>still be a few players who will win without using anti-computer play, but not
>>many.
>>
>>Terry
>
>
>Terry, it seems that in many tactical situations today's top programs running on
>fast PCs may be Elo 3000+.  That's why it has become so critical for GMs to
>adapt their play -- those who don't will lose more games than they win.  But I
>think GMs CAN still improve their anti-computer techniques by a very wide margin
>(that's not to say that every GM will).
>
>The science of anti-computer techniques is still in its infancy, at least
>compared to the traditional chess techniques that have been refined continuously
>for centuries.

I think they can be 3000+ in short range tactics, as opposed to long range
tactics.

This strength manifests itself especially in fast blitz.

Terry



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